[1.1.101] show-transport-line-gap: minor visual anomaly
Posted: Wed Jan 10, 2024 8:49 pm
What did you do?
I was checking transport lines gaps on my timed onshore steel module. I'm in editor mode.
What happened?
A minor visual issue in case the debug visual show-transport-line-gap is tuned on: At one place the white gap is flickering - disappearing then re-appearing. No effect on any gameplay. See the gif attached. The inserter is inactive when the thing happens. Issue is coming back consistently in each cycle (864), for all three gaps before the inserter activates.
What did you expect to happen instead?
Should be no flickering. The white gap should be travelling as at the other places. No idea what is special about that inserter, especially that the mirrored part of the module (below it) does not have the issue. Also the fact that the gap is coming back shows that it is not some slipping on the transport belt.
Does it happen always, once, or sometimes?
The savegame is always producing this, PFA.
I was checking transport lines gaps on my timed onshore steel module. I'm in editor mode.
What happened?
A minor visual issue in case the debug visual show-transport-line-gap is tuned on: At one place the white gap is flickering - disappearing then re-appearing. No effect on any gameplay. See the gif attached. The inserter is inactive when the thing happens. Issue is coming back consistently in each cycle (864), for all three gaps before the inserter activates.
What did you expect to happen instead?
Should be no flickering. The white gap should be travelling as at the other places. No idea what is special about that inserter, especially that the mirrored part of the module (below it) does not have the issue. Also the fact that the gap is coming back shows that it is not some slipping on the transport belt.
Does it happen always, once, or sometimes?
The savegame is always producing this, PFA.