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[1.1.100] Map generator algorithm flaw

Posted: Tue Dec 19, 2023 7:24 pm
by Artyom
There are to many nests and they are too close to resource patches. Here is the map:

Code: Select all

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n+HL6ejIA5fajBA==<<<

Re: [1.1.100] Map generator algorithm flaw

Posted: Tue Dec 19, 2023 7:33 pm
by Loewchen
Artyom wrote: Tue Dec 19, 2023 7:24 pm There are to many nests and they are too close to resource patches.
There is no rule against either. If you do not want enemies this close increase the Starting area size.

Re: [1.1.100] Map generator algorithm flaw

Posted: Tue Dec 19, 2023 7:45 pm
by FuryoftheStars
Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.

Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with. :lol: