[1.1.81] Length of underground belt affects behaviour of inserter at belt entrance
Posted: Sun Apr 16, 2023 2:12 pm
I thought I had dug up an old bug I reported way back with 0.15, but this behaviour is different.
In a nutshell: inserting directly into the entrance of an underground belt behaves differently depending on the length of the underground section. Generally, when there is a 0- or 1-tile gap, it inserts as quickly as onto a normal belt. But with a gap of 2 or more tiles, there is a 1-tick delay.
Here's a video demonstrating the problem: https://streamable.com/mld9cw
Vanilla 1.1.80, 64-bit Windows version. No mods, and I wanted to avoid creative mode items in case they were causing some weird interaction.
What's even stranger is that a fresh build of underground belts exhibits different but reproducible behaviour, at least for the first swing (second part of the video). Then it goes back to the usual 1-tick delay for belts with gaps of 2 or more tiles (third part of the video).
In a nutshell: inserting directly into the entrance of an underground belt behaves differently depending on the length of the underground section. Generally, when there is a 0- or 1-tile gap, it inserts as quickly as onto a normal belt. But with a gap of 2 or more tiles, there is a 1-tick delay.
Here's a video demonstrating the problem: https://streamable.com/mld9cw
Vanilla 1.1.80, 64-bit Windows version. No mods, and I wanted to avoid creative mode items in case they were causing some weird interaction.
What's even stranger is that a fresh build of underground belts exhibits different but reproducible behaviour, at least for the first swing (second part of the video). Then it goes back to the usual 1-tick delay for belts with gaps of 2 or more tiles (third part of the video).