[1.1.57] Laser turret takes more electricity than it needs
Posted: Thu Apr 28, 2022 11:30 pm
The laser turret uses 800 kJ every time it fires and by default fires 1.5 times a second and has an idle drain of 24 kW, which would mean it takes about 1.22 MW while firing, which is what it says in-game.
But in practice, it was confusing to me because it consumes a lot more than that and then stops consuming before the next shot. Seems to fill its electricity at a higher rate and then stop consuming when it has enough when I would expect it to fill at the rate it needs to, and it wouldn't spike. I tested this recently on a sandbox world by just putting down solar panels until I had just enough power for the listed max consumption then put down a laser turret and made it shoot at big enemies.
It seems like it tries to fill it at 9.6 MW until it's full then stops until the next shot, which I think overall would maybe be the same, but if you have enough don't have 9.6 MW available, then machines and lights in your factory will flash on and off from lack of power. Although, they flash off for less time the closer to 9.6 MW you have.
Apparently, there is an input limit that's set to 9600 kW, but I feel like it should be the same as the max consumption. Though someone said it can't be changed and that's why it's set high, or maybe it's intentionally set to that permanently. But the max consumption or something else could reflect that to tell me.
But in practice, it was confusing to me because it consumes a lot more than that and then stops consuming before the next shot. Seems to fill its electricity at a higher rate and then stop consuming when it has enough when I would expect it to fill at the rate it needs to, and it wouldn't spike. I tested this recently on a sandbox world by just putting down solar panels until I had just enough power for the listed max consumption then put down a laser turret and made it shoot at big enemies.
It seems like it tries to fill it at 9.6 MW until it's full then stops until the next shot, which I think overall would maybe be the same, but if you have enough don't have 9.6 MW available, then machines and lights in your factory will flash on and off from lack of power. Although, they flash off for less time the closer to 9.6 MW you have.
Apparently, there is an input limit that's set to 9600 kW, but I feel like it should be the same as the max consumption. Though someone said it can't be changed and that's why it's set high, or maybe it's intentionally set to that permanently. But the max consumption or something else could reflect that to tell me.