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[1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Mon Apr 18, 2022 2:57 am
by MateuszCOMPANY
Noticed problem on heavy forest maps (133% forest)
On preview before start theres a lot enemies bases. But in game 90% of them disappeared
Bases are a lot smaller and into them wasnt bugs, only few worms.
Its look like forest have higher priority than enemies and dont allow them correctly create camps

1.MAP PREVIEW BEFORE START:
Image

2.MAP PREVIEW IN GAME:
Image

3.ENEMY BASE IN GAME
Image

4.SOURCE

Code: Select all

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Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Mon Apr 18, 2022 8:24 am
by Klonan
This is just 'How it works', the trees are generated first

We discussed a long time ago, if the biters should generate first,
That way their would be the full bases in a hole in the forest,
But then there were worries about performance, biters having to path through dense forests isn't so simple

So we decided to keep it as is, the forests come first,
And we live with this side effect, that biters don't spawn in forests

Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Mon Apr 18, 2022 10:13 am
by vjbone
Trees are the true Enemies

Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Tue Apr 19, 2022 9:38 am
by MateuszCOMPANY
If its fine, please tell me then i where i can change priority for it. I will create mod.
Please also move this topic to mod section

Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Tue Apr 19, 2022 9:41 am
by Loewchen
MateuszCOMPANY wrote: Tue Apr 19, 2022 9:38 am If its fine, please tell me then i where i can change priority for it. I will create mod.
Please also move this topic to mod section
Make a new topic, this is a closed bug report.

Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

Posted: Thu Apr 21, 2022 9:40 am
by MateuszCOMPANY