WeIrd behav for control stage car's prop friction_modifier for range > 1
doc:
https://lua-api.factorio.com/latest/Lua ... n_modifier
0.5 works fine, except you have no feasible breaks.
Expected:
a car,
with a friction modifier 1+ to inhibit some "cap" (over the top speed). (Contrary to how 0.5 works, adding to the max speed "limit".) (I.e. with 1.01+ it drives slower now.)
Asserted:
(notice-able at =2, but ~10k works nice enough)
start a game. /sc; /sc game.player.insert({name="car",count=1}); place it, select with mouse;
/sc game.player.selected.friction_modifier = 9000; board it;
Then slowly, slowly! (Slow, Morty!) press the forward controls.
Observed:
Warp to the distant lands in a nick of a time.
Notes:
at crazy big enough values it DOES stop and does not drive anymore.
the bug is mp consistent.
Currently this is one of the fastest ways to travel across the land! Gear-ness record holder probably.
(apparently works rearways as well after about a sec of a driving through. Precision is lacking tho)
I do not need the fix right this moment rly, but would love to use the clamp later on, should it become the thing.