[0.17.2] Wall texture doesn't update when cliff gets destroyed

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Tobi14601
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[0.17.2] Wall texture doesn't update when cliff gets destroyed

Post by Tobi14601 »

When placing a wall next to a cliff and blowing the cliff up with cliff explosive the wall still looks connected to the cliff even though it has been destroyed.

posila
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed

Post by posila »

Same as landfilling water ... intentional simplification of the logic.
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Ranakastrasz
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed

Post by Ranakastrasz »

I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
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Klonan
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed

Post by Klonan »

Ranakastrasz wrote: Fri Sep 06, 2019 12:34 am I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
The worry isn't about CPU cost, but about complexity and fragility of the code/logic
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Ranakastrasz
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed

Post by Ranakastrasz »

Klonan wrote: Fri Sep 06, 2019 10:33 am

The worry isn't about CPU cost, but about complexity and fragility of the code/logic
I have to say, I don't understand.
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