When placing a wall next to a cliff and blowing the cliff up with cliff explosive the wall still looks connected to the cliff even though it has been destroyed.
[0.17.2] Wall texture doesn't update when cliff gets destroyed
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
Same as landfilling water ... intentional simplification of the logic.
- Ranakastrasz
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
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Easy Refineries - V16
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
The worry isn't about CPU cost, but about complexity and fragility of the code/logicRanakastrasz wrote: ↑Fri Sep 06, 2019 12:34 am I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
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Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
I have to say, I don't understand.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16