[0.17.34] Placement Scenario
Posted: Wed May 01, 2019 3:27 pm
I'm not sure if this technically a bug or a limit of what the Scenario tool is trying to do with vanilla Factorio:
The "Space" campaign should not count undeployed buildings against the victory score, or you should be allowed to sell back buildings to the "market".
It has happened a few times when I play the scenario that I,say, buy 6 electric miners (for 50 pts each), then as I go through the iterations, find I only need 5 on the ground, and it turns out I end up losing by, say, 32 credits. Ideally that 6th miner should not count against my credits. I can only take a screenshot, restart from the beginning, and buy only 5 miners.
Perhaps a workaround might be to create a separate island that will suck up and refund buildings you put down on it?
The "Space" campaign should not count undeployed buildings against the victory score, or you should be allowed to sell back buildings to the "market".
It has happened a few times when I play the scenario that I,say, buy 6 electric miners (for 50 pts each), then as I go through the iterations, find I only need 5 on the ground, and it turns out I end up losing by, say, 32 credits. Ideally that 6th miner should not count against my credits. I can only take a screenshot, restart from the beginning, and buy only 5 miners.
Perhaps a workaround might be to create a separate island that will suck up and refund buildings you put down on it?