[0.17.8] Ship Reactor Destruction Should Go Nuclear
Posted: Fri Mar 08, 2019 10:58 pm
My suggestion: When the biters attack the first base, where the broken ship and the ship reactor is, the reactor should explode just like the nukes in freeplay when the reactor is destroyed.
As in, the first wave of biters attacks the remaining ship parts and the reactor. When the reactor's health hits zero, the nuclear explosion animation and sound occurs. The blastwave kills the wave of biters and any remaining structures. Another wave of biters then comes in to set up the biter base.
Reasons for my suggestion:
* Would look great and be a set piece/dynamic cool moment for the player.
* Showcases the explosion art and sound
* Shows that biters can be killed, but that more will come
* Demonstrates the power that the ship reactor had, and reinforces the progression of technology in freeplay from steam power back to nuclear power
* Makes the player think about using such explosions in the future as weapons against the biters
Thanks for reading.
As in, the first wave of biters attacks the remaining ship parts and the reactor. When the reactor's health hits zero, the nuclear explosion animation and sound occurs. The blastwave kills the wave of biters and any remaining structures. Another wave of biters then comes in to set up the biter base.
Reasons for my suggestion:
* Would look great and be a set piece/dynamic cool moment for the player.
* Showcases the explosion art and sound
* Shows that biters can be killed, but that more will come
* Demonstrates the power that the ship reactor had, and reinforces the progression of technology in freeplay from steam power back to nuclear power
* Makes the player think about using such explosions in the future as weapons against the biters
Thanks for reading.