[not planned] Multiple difficulties in Intro and Campaign
Posted: Fri Mar 08, 2019 4:16 pm
Hello!
It looks like some people find the introduction scenario very hard while others find it quite easy. Also, some people would like more assistance in it while other would like to be left alone.
Here's a suggestion: Add a difficulty slider
I would add 2 of them: one for time pressure (biters difficulty) and one for advice level (amount of help, tips, assistance the compilatron provide)
That make perfect sense to me: Factorio is a game in which you can customize your experience. In freeplay, for example, you can change a lot of thing difficulty wise: biters quantity, pollution parameters, evolution, amount of ressources, etc. Why not bringing this customization in the campaing? It would also make it much easier to make a campaign scenario, a tutorial and a demo at the same time since for a tutorial, you can play with full advice and minimum time pressure and for everything else, you can set it the way you like. It would also add replayability by trying the same scenario with another difficulty.
It looks like some people find the introduction scenario very hard while others find it quite easy. Also, some people would like more assistance in it while other would like to be left alone.
Here's a suggestion: Add a difficulty slider
I would add 2 of them: one for time pressure (biters difficulty) and one for advice level (amount of help, tips, assistance the compilatron provide)
That make perfect sense to me: Factorio is a game in which you can customize your experience. In freeplay, for example, you can change a lot of thing difficulty wise: biters quantity, pollution parameters, evolution, amount of ressources, etc. Why not bringing this customization in the campaing? It would also make it much easier to make a campaign scenario, a tutorial and a demo at the same time since for a tutorial, you can play with full advice and minimum time pressure and for everything else, you can set it the way you like. It would also add replayability by trying the same scenario with another difficulty.