[wheybags] NPE [0.17.64] Biters have blinders

Issues and Lua errors with the base game scenarios. Hard crashes should still go in the main bug reports section.
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[wheybags] NPE [0.17.64] Biters have blinders

Post by plepper1 » Tue Aug 13, 2019 3:51 am

To Recreate:

Place your first turrets at the choke points near the original base, not near the iron deposits. (This does not trigger the scenario to advance.)
Kill everything in the original base.
Attack the original biter spawner from the first cut scene.
Watch the biters walk past as you're shooting away at the spawners/worms.
Factorio 0.17.64 8_12_2019 2_31_47 AM.png
Factorio 0.17.64 8_12_2019 2_31_47 AM.png (2.88 MiB) Viewed 85 times
I saw similar weird biter behavior when taking out the spawner to the east later in the scenario.
Factorio 0.17.64 8_12_2019 11_57_28 PM.png
Factorio 0.17.64 8_12_2019 11_57_28 PM.png (3.96 MiB) Viewed 82 times
The biters which would spawn from the spawner located here would pop out, attack me exactly twice, then run south towards the unprotected radar dish before heading NW along that lower wall to be killed by the two pairs of turrets outside the wall.

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