[Oxyd] [0.17.40] Compilatron stuck between an assembler and a power pole

Issues and Lua errors with the base game scenarios. Hard crashes should still go in the main bug reports section.
Post Reply
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Dec 18, 2017 8:45 pm

[Oxyd] [0.17.40] Compilatron stuck between an assembler and a power pole

Post by ceresward » Fri May 17, 2019 5:30 am

I somehow managed to get Compilatron stuck between an assembler and a power pole. Deconstructing the power pole released him and allowed me to continue. But there was no obvious cue that I needed to do that.

compilatron_stuck.png (2.02 MiB) Viewed 102 times

1. What did you do?
2. What happened?

I built an assembler and then a power pole as pictured (the ones trapping Compilatron), shortly after finishing the circuits task but before completing the radar task. After building the radar, I was instructed "When you are ready, see what Compilatron wants". I walked over to Compilatron, but nothing happened. I saved the game, made copies of the savefile and logfile, then reloaded the game to see if I could fix it. I removed the power pole, which freed Compilatron so it could move to where it needed to be to continue the script. I'm not sure if Compilatron was in that location when I built the assembler and power pole, or if it wandered in afterward.

3. What did you expect to happen instead? It might be obvious to you, but do it anyway!

I expected Compilatron to not wander into a place where it could get stuck. And if it did somehow get stuck by accident, I expected it to ask the player for assistance getting unstuck (in its own endearing way, of course).

Obligatory logfile and savefile attached (both from when Compilatron was still stuck), as well as a screenshot.
(4.98 KiB) Downloaded 7 times
(1.65 MiB) Downloaded 9 times

Post Reply

Return to “Campaign / Scenario issues”

Who is online

Users browsing this forum: No registered users