A new prototype type to declare magic entities?

Things that we aren't going to implement
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mrudat
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A new prototype type to declare magic entities?

Post by mrudat »

It would be useful to be able to declare that a given entity is magic (has additional behaviour that is supplied by a control script), so that if a mod creates a derived entity, it too can be flagged as being magical, without requiring explicit support in both mods.

something like:

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data:extend{
  {
    type = "magic-entity",
    name = "battey-powered-miner",
    entity = "battery-powered-miner"
    control_script = "aai-vehicles-miner"
  }
}
and then, in control, instead of a hard-coded list of magic entities, you can do a find_magic_entity_filtered{control_script='script-name'}, and apply magic to all of the desired entities with no further effort required to support other mods that want to make more magic entites.

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eradicator
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Re: A new prototype type to declare magic entities?

Post by eradicator »

A freetext "tag=" on PrototypeBase would be sufficient.
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Re: A new prototype type to declare magic entities?

Post by mrudat »

eradicator wrote:
Sat Sep 12, 2020 10:31 am
A freetext "tag=" on PrototypeBase would be sufficient.
Ah, but what if you want to make something magic in two ways; if you have just one tag, only one value can be associated; you could also do a set of tags, so this thing is interesting to mod 1 and mod 2.

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Re: A new prototype type to declare magic entities?

Post by eradicator »

mrudat wrote:
Sun Sep 13, 2020 9:11 am
eradicator wrote:
Sat Sep 12, 2020 10:31 am
A freetext "tag=" on PrototypeBase would be sufficient.
Ah, but what if you want to make something magic in two ways; if you have just one tag, only one value can be associated; you could also do a set of tags, so this thing is interesting to mod 1 and mod 2.
Sorry i meant to write that in plural. A group of freetext strings. Like LuaEntity.tags or LuaEntityPrototype.flags. As those two names are already in use you'd have to name it something else. Or allow non-hardcoded flags.
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