autopilot_destination property discussion

Things that we aren't going to implement
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Linver
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autopilot_destination property discussion

Post by Linver »

Hi again, and wishes again to all dev for the release!
A question, why don't insert autopilot_destination with a sort of autopilot_enabled property under vehicle prototype instead of enable it only in the spidervehicle prototype if inhert vehicle prototype? That would have left more open possibility to modding on vehicles.

Rseding91
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Re: autopilot_destination property discussion

Post by Rseding91 »

Because that's not how any of the game logic works. "vehicle" is an abstract type; you can't create a "vehicle" in game. You can create a Car, a CargoWagon, a Locomotive, but all of those have distinct sets of behavior. You can't apply a generic autopilot system to any of them; it would be specific to each.

Trains already have that. Cars are designed to not be that; use trains. The spider was a brand new thing and so brand new logic was created, implemented, and tested for it.
If you want to get ahold of me I'm almost always on Discord.

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Linver
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Re: autopilot_destination property discussion

Post by Linver »

Make sense, thanks for the answer

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