[Events] on_player_cursor_stack_changed
Posted: Mon Jun 29, 2020 9:32 am
Hello,
We host multiple scenarios and I can't stress this enough - we have grifers almost every day.
Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be able to use grenades, artillery, capsule etc.
It would be great if had the following:
Thank you in advance.
We host multiple scenarios and I can't stress this enough - we have grifers almost every day.
Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be able to use grenades, artillery, capsule etc.
It would be great if
Code: Select all
on_player_cursor_stack_changed
Code: Select all
item :: LuaItemPrototype: The item put in the cursor