Container-prototype: allow SpriteVariations
Posted: Sun Aug 18, 2019 12:19 am
Hey,
I would like to request to let the Container-Prototype use SpriteVariations, similar to the SimpleEntity-prototype.
My usecase: I have a container entity where I expect the player to place a larger amount of and that would look weird when every instance looks identical. So I would like to use more than one sprite.
(In this case I don't use the entity as a chest, but rather as a building and it's inventory as an interface for a scripted behaviour.)
This effect is also kind of visible in vanilla gameplay, where chests are often placed next to each other at train stations or belt buffers:
I would like to request to let the Container-Prototype use SpriteVariations, similar to the SimpleEntity-prototype.
My usecase: I have a container entity where I expect the player to place a larger amount of and that would look weird when every instance looks identical. So I would like to use more than one sprite.
(In this case I don't use the entity as a chest, but rather as a building and it's inventory as an interface for a scripted behaviour.)
This effect is also kind of visible in vanilla gameplay, where chests are often placed next to each other at train stations or belt buffers: