Make rail bounding boxes modable again

Things that we aren't going to implement
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Oktokolo
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Make rail bounding boxes modable again

Post by Oktokolo »

TL;DR
Please revert the "side note" from Upcoming breaking mod API changes 0.17.56 to make Rail Bridges work again.
What?
Revert the change, that made the rail bounding boxes hardcoded. Let mods alter the rail bounding boxes if they want to.
Why?
Because not denying modding of the rail bounding boxes enables us to have rail bridges in the game. Bridges are one of the rail features wich you don't want to implement and where long thought to be impossible to add by mod in a UPS friendly way.
Recently, DaveMcW made a mod using rail segments with altered bounding boxes to implement bridges. It only works with modable rail bounding boxes.

Koub
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Re: Make rail bounding boxes modable again

Post by Koub »

Have you seen this : viewtopic.php?p=441948#p441948 ?
Koub - Please consider English is not my native language.

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Oktokolo
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Re: Make rail bounding boxes modable again

Post by Oktokolo »

Koub wrote:
Sat Jul 13, 2019 10:03 pm
Have you seen this : viewtopic.php?p=441948#p441948 ?
Had not seen that. But it only seems to imply, that you would have to deconstruct all bounding-box-modded entities before disabling the mod because otherwise the next map load without the mod fails.
Not a big deal - could be mentined in the mod's description and having strange things happen when loading a modded map without the mods is expected behaviour anyway.

Bilka
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Re: Make rail bounding boxes modable again

Post by Bilka »

Moved to modding interface requests
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: Make rail bounding boxes modable again

Post by Rseding91 »

Having sat next to Kovarex when he made the change this simply isn't going to happen.
If you want to get ahold of me I'm almost always on Discord.

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