[Request] R/W access to inserter hand_size
Posted: Mon May 06, 2019 3:14 pm
Hi,
Unless I've missed something, there isn't currently control script access to the hand_size parameter for inserters. This is a cosmetic-only parameter that adjusts how "bent" the inserter arm is drawn.
Currently, you can alter inserter pickup and dropoff points at runtime if you set allow_custom_vectors on the prototype in the data stage. But when you do this and adjust inserters during the game, they retain their original hand_size, so regular inserters look very stretched when they're extended to be "long-handed", and long-handeds look very bent-up when they're shortened to be "regular" length.
Any chance of being able to set hand_size on the fly?
Unless I've missed something, there isn't currently control script access to the hand_size parameter for inserters. This is a cosmetic-only parameter that adjusts how "bent" the inserter arm is drawn.
Currently, you can alter inserter pickup and dropoff points at runtime if you set allow_custom_vectors on the prototype in the data stage. But when you do this and adjust inserters during the game, they retain their original hand_size, so regular inserters look very stretched when they're extended to be "long-handed", and long-handeds look very bent-up when they're shortened to be "regular" length.
Any chance of being able to set hand_size on the fly?