Recipe / Item / Entity / Prototype conceptual "color"
Posted: Wed Apr 17, 2019 8:48 pm
Many objects in Factorio come in different colors. Some are items+entities, like inserters and belts and assemblers. Some are just items, like science packs.
I'd like to have a way to read their "color" in the control stage, which would probably require a new field in the data stage to describe what is currently only present in the sprites (for sprites that don't use tint).
As things sit right now, a lot of different mods just hard-code some approximate yellow-ish color to represent yellow belts and inserters. That could be standardized and easier to keep up to date if the info was published as part of the Prototype
I'd like to have a way to read their "color" in the control stage, which would probably require a new field in the data stage to describe what is currently only present in the sprites (for sprites that don't use tint).
As things sit right now, a lot of different mods just hard-code some approximate yellow-ish color to represent yellow belts and inserters. That could be standardized and easier to keep up to date if the info was published as part of the Prototype