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network_id read for LuaLogisticNetwork, get_logistic_network_by_id, get_circuit_network_by_id

Posted: Wed Apr 17, 2019 5:48 pm
by tux_mark_5
I propose the following methods:
  • network_id read for LuaLogisticNetwork
  • get_logistic_network_by_id or similar (for LuaGameScript?)
  • get_circuit_network_by_id or similar (for LuaGameScript?)

Re: network_id read for LuaLogisticNetwork, get_logistic_network_by_id, get_circuit_network_by_id

Posted: Wed Apr 17, 2019 11:18 pm
by Rseding91
Logistic networks don't have an ID so there's nothing to expose in the Lua API.