[Idea] Allowing Crafting Speed of Machines to be Changed

Things that we aren't going to implement
Post Reply
CJ5Boss
Fast Inserter
Fast Inserter
Posts: 130
Joined: Thu Apr 05, 2018 11:55 pm
Contact:

[Idea] Allowing Crafting Speed of Machines to be Changed

Post by CJ5Boss »

Hello Factorio devs,
I am still developing my QoL research mod, and currently it contains many technologies. I wanted to add a research that maybe would increase the crafting speed of assembly machines. However, it sounds like this is not compatible yet through script, as this is the only instance:
data.raw["assembling-machine"]["assembling-machine-1"].crafting_speed = 0.5
Would it be possible to implement this in such a way that the value could be increased through a research as is done with values in all kinds of technologies?
Thanks,
CJ

Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Rseding91 »

There's currently no way to implement this that wouldn't have a measurable (small but still measurable) performance impact.
If you want to get ahold of me I'm almost always on Discord.

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2915
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Optera »

Doesn't 0.17 add a way to bind productivity research to assemblers similar to mining drills?
Changing crafting speed or pollution modifiers doesn't seem to be that different.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Rseding91 »

Optera wrote:
Wed Jan 09, 2019 8:55 pm
Doesn't 0.17 add a way to bind productivity research to assemblers similar to mining drills?
Changing crafting speed or pollution modifiers doesn't seem to be that different.
No.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Won't implement”