luatrain braking_force

Things that we aren't going to implement
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ownlyme
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luatrain braking_force

Post by ownlyme »

the current issue with my mod https://mods.factorio.com/mod/OverloadedTrains is, that the computer doesn't start braking soon enough and ends up having an unrealistic instant-stop right before the signal/trainstop
i managed to hack the acceleration pretty well by setting the speed every few ticks but maybe you want to add an api there too.
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My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

Rseding91
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Re: luatrain braking_force

Post by Rseding91 »

At the moment braking_force isn't stored in the save file and without a good reason I don't want to add the backing C++ logic and cognitive overhead of having to make sure it's handled everywhere trains would need to handle it.
If you want to get ahold of me I'm almost always on Discord.

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