Page 1 of 1

circuit interface for all prototypes

Posted: Mon Jul 16, 2018 4:23 pm
by ownlyme
Many modders (including me) are having problems making wires blueprintable due to script-created entities.
It would be nice if it was possible to add the connections to any entity and give it a custom luacontrolbehaviour to control the output signals via script.

Re: circuit interface for all prototypes

Posted: Mon Aug 27, 2018 12:00 am
by Rseding91
This simply isn't possible. All circuit control behavior logic has to be associated with a backing C++ class and there are performance implications, save file size, and runtime memory usage to adding circuit support for any specific entity.