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Ability to create/modify/remove recipes at the control-stage

Posted: Mon Jun 25, 2018 9:52 am
by Godmave
Just so the request is there, with no real hope that it gets implemented :)

Use-case:
Allow for dynamic recipes. Either influenced by external factors, or for production challenges/goals.
"Build 100000 green circuits, but due to [reason] they cost double the iron plates and an additional copper PLATE"

Re: Ability to create/modify/remove recipes at the control-stage

Posted: Mon Jun 25, 2018 10:29 am
by Rseding91
This isn't likely to happen in 1.0 if ever. We decided a while ago that we didn't want recipes to change runtime for many reasons modded or otherwise.

Re: Ability to create/modify/remove recipes at the control-stage

Posted: Mon Jun 25, 2018 1:23 pm
by eradicator
@Godmave
In your example one additional static recipe would work just fine. And generally i believe that most concepts would work with a limited set of "alternative" static recipes. (I know, it's not "as nice" to spam statics, but it works.)

"Just so someone said it" :P

Re: Ability to create/modify/remove recipes at the control-stage

Posted: Mon Jun 25, 2018 1:36 pm
by Godmave
@eradicator

yes, that is what I recommended in discord too. I only opened this thread so it is here to find. As in "asked and answered" :)