Write access to LuaEntityPrototype.result_units
Posted: Sun Feb 11, 2018 3:43 am
I'd like to be able to change the units spawned at runtime.
Currently you have to create a spawner prototype for every combination of units and probability interval and fast replace thousands of entities every time a setting is changed.
Thanks for your consideration and keep up the great work
Currently you have to create a spawner prototype for every combination of units and probability interval and fast replace thousands of entities every time a setting is changed.
Thanks for your consideration and keep up the great work