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call on_put_item for unbuildable blueprints
Posted: Wed Dec 27, 2017 11:59 am
by mickael9
Can we change
on_put_item so that it gets called when the player shift-builds a blueprint that has only conflicting entities (all red) ?
- example.png (150.16 KiB) Viewed 1747 times
Re: call on_put_item for unbuildable blueprints
Posted: Wed Dec 27, 2017 9:02 pm
by Rseding91
The game doesn't generate any action when you attempt to build an entity that isn't buildable (and the same for blueprints) to save on network traffic in multiplayer and replay size in single player. So this isn't currently possible.