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call on_put_item for unbuildable blueprints

Posted: Wed Dec 27, 2017 11:59 am
by mickael9
Can we change on_put_item so that it gets called when the player shift-builds a blueprint that has only conflicting entities (all red) ?
example.png
example.png (150.16 KiB) Viewed 1747 times

Re: call on_put_item for unbuildable blueprints

Posted: Wed Dec 27, 2017 9:02 pm
by Rseding91
The game doesn't generate any action when you attempt to build an entity that isn't buildable (and the same for blueprints) to save on network traffic in multiplayer and replay size in single player. So this isn't currently possible.