Modding: on_recipe_change / on_entity_settings_changed
Posted: Sun Jul 02, 2017 4:51 pm
For Scripting and Modding it would be helpful if there would be an on_recipe_change event so that mods can easier keep track of which machines are producing what. (It's difficult to keep track of this now as it can change at any time for any machine that has at some point been selected)
Cost to implement: Low, I believe it should be very quick and simple to implement.
Effect of having implemented this: More interesting mods.
Edit: Realized that `on_recipe_change` is a more specific version of the more generic possible `on_entity_settings_changed`
Cost to implement: Low, I believe it should be very quick and simple to implement.
Effect of having implemented this: More interesting mods.
Edit: Realized that `on_recipe_change` is a more specific version of the more generic possible `on_entity_settings_changed`