player.character_damage_bonus

Things that we aren't going to implement
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Mylon
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player.character_damage_bonus

Post by Mylon »

I would like a LuaPlayer.character_damage_bonus property that multiplies outgoing damage.

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Re: player.character_damage_bonus

Post by Rseding91 »

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Ranakastrasz
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Re: player.character_damage_bonus

Post by Ranakastrasz »

Gun turrets? I am pretty sure those get their own damage bonus separate from the ammo.
That's why they still are ok late game, compared to laser turrets, aside from the range.

~Although new Uranium ammo throws a wrench into that....
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Re: player.character_damage_bonus

Post by Rseding91 »

Ranakastrasz wrote:Gun turrets? I am pretty sure those get their own damage bonus separate from the ammo.
That's why they still are ok late game, compared to laser turrets, aside from the range.

~Although new Uranium ammo throws a wrench into that....
Nope, it's all in the ammo damage bonus and ammo shooting speed bonus that the turret uses - which are the above 2 links.
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Re: player.character_damage_bonus

Post by Ranakastrasz »

Then why does Gun Turret damage Effect Piercing ammo only when it is placed in a Gun Turret?

I think that the bonus is associated with the Gun turret, not the ammo.

Would make more sense if it effected weapons, actually. Gun turret's built in weapon, and then Tank cannon, SMG, etc.
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Re: player.character_damage_bonus

Post by Schmendrick »

I think he's saying he wants a http://lua-api.factorio.com/latest/LuaF ... k_modifier but for the player.
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