[Already Exists] assembling-machines with only one available recipe should default to that recipe when placed
Posted: Wed Jan 22, 2020 4:13 am
The assembling-machine prototype is used by a lot of mods (my WIP included) to create passive resource generators - core drills, filtration plants, fish traps, dream-catchers etc. - that consume power but no ingredients.
Many of them are therefore single-function machinery with only one assembling recipe. And requiring the player to inform a drill that it should, indeed, drill into the ground is a little clunky. Rather than "picking from a list of one", I'd rather such entities had the option to skip that GUI entirely, and remove the reset-recipe button on the left of the inventory interface.
I imagine there are workarounds, but just thought I'd ask.
Many of them are therefore single-function machinery with only one assembling recipe. And requiring the player to inform a drill that it should, indeed, drill into the ground is a little clunky. Rather than "picking from a list of one", I'd rather such entities had the option to skip that GUI entirely, and remove the reset-recipe button on the left of the inventory interface.
I imagine there are workarounds, but just thought I'd ask.