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[Already Exists] assembling-machines with only one available recipe should default to that recipe when placed

Posted: Wed Jan 22, 2020 4:13 am
by FlamingCarrot
The assembling-machine prototype is used by a lot of mods (my WIP included) to create passive resource generators - core drills, filtration plants, fish traps, dream-catchers etc. - that consume power but no ingredients.

Many of them are therefore single-function machinery with only one assembling recipe. And requiring the player to inform a drill that it should, indeed, drill into the ground is a little clunky. Rather than "picking from a list of one", I'd rather such entities had the option to skip that GUI entirely, and remove the :arrow: reset-recipe button on the left of the inventory interface.

I imagine there are workarounds, but just thought I'd ask.

Re: assembling-machines with only one available recipe should default to that recipe when placed

Posted: Wed Jan 22, 2020 6:05 am
by DaveMcW

Re: assembling-machines with only one available recipe should default to that recipe when placed

Posted: Wed Jan 22, 2020 8:17 am
by FlamingCarrot
Thanks a lot. Shut 'er down, boys.