More access to player crafting queue

Things that already exist in the current mod API
Post Reply
Divran
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Wed Jan 14, 2015 9:13 pm
Contact:

More access to player crafting queue

Post by Divran »

Hi

Would be great if we could have more access to the player's crafting queue, such as a parameter on the player object that returns what they're crafting, and also an event that is called when crafting is started, and possibly another event that is called when each intermediate product is finished.

This would be used in https://forums.factorio.com/forum/vie ... 33&t=17964

AenAllAin
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat Apr 02, 2016 3:10 am
Contact:

Re: More access to player crafting queue

Post by AenAllAin »

Can I bump this request? ...I just started working on a mod I call IdleHands to keep your player crafting queue running when you are not using it actively; it sets item slots and quantities (with an infinite option) just like setting a requester chest slot, but instead it would trigger you to manually craft when your crafting queue is empty (of course it would cancel everything if you actually manually clicked something to craft). Then after some review of the API, the mod is DOA :( ...it would have been nice too.

It seems the only way to make it work is to simulate a crafting queue, pretend that your player is crafting, and after the proper amount of time just fabricate the items.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13204
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: More access to player crafting queue

Post by Rseding91 »

If you want to get ahold of me I'm almost always on Discord.

AenAllAin
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Sat Apr 02, 2016 3:10 am
Contact:

Re: More access to player crafting queue

Post by AenAllAin »

Oh! Sweet! Thanks ...I knew I was forgetting to check something; sorry.

Post Reply

Return to “Already exists”