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[Modded content] Inserter and furnace

Posted: Sat Oct 05, 2013 10:25 pm
by Nirahiel
Hello !
So I made a mod with a custom furnace and custom smelting.
Problem is, one of the recipe takes coal as an ingredient.
Inserter is ok to put coal in the fuel slot, but not in the ingredient slot.
Which means I can't use inserters to automate the production. That sucks.
Could you do something for it ?

Re: Inserter and furnace

Posted: Sun Oct 06, 2013 7:08 am
by ficolas
Just a question, why would you want to use coal in two parts of the furnace? Isnt it better to make the fuel cost higher?

Re: Inserter and furnace

Posted: Sun Oct 06, 2013 9:03 am
by Nirahiel
Because coal is the only ingredient in the recipe :D :D
(And you can use something else as fuel ... hint hint)

Re: Inserter and furnace

Posted: Mon Oct 07, 2013 12:38 pm
by slpwnd
This is problematic. How should the logic work? The problem here is that you don't select the recipe for furnace - it does that automatically. So let's say you would have a furnace that you want to use for regular iron ore smelting. But the coal arrives first. You can't tell what the player wants to use the furnace for so you just put the coal into the source slot and the furnace is blocked for iron (and it is messing the subsequent belts).

Re: Inserter and furnace

Posted: Mon Oct 07, 2013 12:55 pm
by Nirahiel
slpwnd wrote:This is problematic. How should the logic work? The problem here is that you don't select the recipe for furnace - it does that automatically. So let's say you would have a furnace that you want to use for regular iron ore smelting. But the coal arrives first. You can't tell what the player wants to use the furnace for so you just put the coal into the source slot and the furnace is blocked for iron (and it is messing the subsequent belts).
Nah, it's a custom furnace, it cannot smelt what the regular furnace does.
In this case, coal would go in the two slots :)
(It's an entirely different crafting category, if that can help ;) )

Re: Inserter and furnace

Posted: Mon Oct 07, 2013 10:04 pm
by Dakkanor
Nirahiel wrote:
slpwnd wrote:This is problematic. How should the logic work? The problem here is that you don't select the recipe for furnace - it does that automatically. So let's say you would have a furnace that you want to use for regular iron ore smelting. But the coal arrives first. You can't tell what the player wants to use the furnace for so you just put the coal into the source slot and the furnace is blocked for iron (and it is messing the subsequent belts).
Nah, it's a custom furnace, it cannot smelt what the regular furnace does.
In this case, coal would go in the two slots :)
(It's an entirely different crafting category, if that can help ;) )
tgen why not have it just take coal, and then produce the end product over time, like how burner drills work, just without anything to mine, OR have it run on electricity, like the electric furnace and ONLY work on coal.

Re: Inserter and furnace

Posted: Mon Oct 07, 2013 10:08 pm
by Nirahiel
Oh yeah that might work :)
Or not, because the burner inserter takes fuel and no input ingredient, i want the opposite...

Re: Inserter and furnace

Posted: Tue Oct 08, 2013 4:09 pm
by ficolas
If you can tell what you want maybe we can help better :)

Why you dont want an assembly recipe?

Re: Inserter and furnace

Posted: Tue Oct 08, 2013 4:10 pm
by Nirahiel
Cause it's not an assembly, I'm transforming a raw item into another raw item by applying heat :)
And also because I need the code from the furnace, it's a sort of furnace.
If I tell more, I might spoil the next release of my mod

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 11:14 am
by ssilk
Sorry, don't want to blame you, but how should others help, if you don't want to describe the problem in detail. Maybe there is a completely different solution possible? :) who knows?
Or in other words: Either someone wants help, or not. If yes, he/she needs to explain the problem in detail, if needed.

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 11:23 am
by Nirahiel
Well, it's a coke oven.
So it's basically a furnace, used to turn coal into coke coal.
Not an assembler.
Also it can't smelt regular items.

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 7:10 pm
by n9103
So... it's the cokery from the Treefarm mod.

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 8:11 pm
by Nirahiel
n9103 wrote:So... it's the cokery from the Treefarm mod.
and THAT is why I didnt want to tell what it was.
No, not at all, the cokery from the treefarm mod is based on an assembly machine, it uses electricity, and the crafting recipe is meh ..
I'm using different resources to craft the coke oven, the result is not the same, and there will be extra products created, once the interfaces I need are properly coded by the devs (which i'm going to ask for when the main function of the oven is done)

Next time n9103, think about what you're going to say before posting stupid stuff.

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 8:32 pm
by n9103
and if you had actually given a more detailed response any of the times you were asked, you wouldn't have gotten that response, so bite me.

Re: Inserter and furnace

Posted: Wed Oct 09, 2013 10:18 pm
by ssilk
I was 3 weeks in Greece in September and there where many cats around we stayed and in the night that sound like that. :twisted:

Re: [Modded content] Inserter and furnace

Posted: Thu Oct 24, 2013 4:28 pm
by kovarex
Moved this to Modding interface requests.