I play PyAL with :
- the non-official pypollution (link above)
- RSO
- default game settings (not even one of the pypollution presets) except for resource sliders at 50% / 50% / 50%
(for what should be 1/4 starting ores and 1/8 non-starting ores - compare with vanilla marathon's ~x8 cost for red & green science)
- other most important gameplay-changing mods :
--
Vlad's Auto Time (it *is* quite powerful in combat, even though game speed jumps back to 100% as soon as you move, fire or get hit).
-- red science
"Junk Trains" (also for planning future steel rail placement !)
-- Squeak Through (but only after I stop making pipe walls)
-- Vehicle Snap
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My first PyAL game I also used Alien Biomes (which makes some combat a *lot* harder because of the slowdown in sands - you have to pave the ground over first !), and landed in a half forested - half desert area (best balance IMHO).
IIRC I managed to get to flame & laser turrets & mines just before 50% evo and blue biters (mines & laser for wooded areas, laser turret didn't require blue science back then).
(I didn't know how good crawdad was yet at dealing with biters.)
But this also was before the introduction of the Research Center and the power hungry (even with pypollution ?) Glassworks.
Despite it going well (was about to set up py science), I ended up restarting that game because :
- alien biomes seemed to just have too much of a performance impact, py is already heavy enough !
- I wanted to try out the new PyAL early game (glassworks, but also involving moss and seaweed as modules that you could gather).
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Now my *current* PyAL game I had quite a bit more trouble :
Despite rushing crawdad, I hit 50% evo before that (on the 35 hours mark),
and since restarting after so many hours was out of the question,
and the 0.16 tactic of walling in blue biters and waiting until they despawn or go back to their nests (sometimes not before killing the closest turret/radar) - too cumbersome,
after an hour of muddling through like this, I resigned myself to cheat by drowning blue biters with waterfill.
(I drowned 96 of them that way before crawdad.)
Finally got crawdad on exactly the 50 hours, 63% evo mark.
I suspect that it was also harder this time because I landed in a mostly desert location...
And now, just around the 200 hours mark, what I was dreading next happened :
- pyAL_Behemoth_Worm_siege.png (5.13 MiB) Viewed 10387 times
In a location like this it is going to be so much of a pain to deal with only crawdad / rocket that I'm just probably going to give up on this nickel mine, and rush Tank - which is only 350 blue science away, should be done in a few hours ?
(Despite being able in theory to make blue science at 158 hours already, I only started using it at the 195 hours mark (at which point I also had py science set up) - too small of a trickle wouldn't do much, and I wanted to get Research Centers Mk 2 with the two prodmod slots for both first.)