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Re: Next big reliase approximate date?

Posted: Tue Jun 08, 2021 12:45 am
by pyanodon
Mella wrote:
Sat May 29, 2021 6:34 pm
Respectable pyanodon, how long to wait???
Between this year and the next. Graphics are in 80% done.

Re: Next big reliase approximate date?

Posted: Sat Jun 26, 2021 2:22 pm
by BlueTemplar
Well, since the discussion is mostly about this anyway...
smick wrote:
Mon May 10, 2021 4:59 pm
You folks have a target sustained science rate that is feasible? At the moment, I was seeing if 1k/min was doable but space is absolutely nightmarish compared to the others.
AndrewSkier wrote:
Mon May 10, 2021 9:14 pm
With full py alien life, I'm just trying to do 1/sec (60 per min). For 1k/min, that's almost 17 per seconds, you'd need massive infrastructure for that or have everythiing upgraded to mk4 with mk4 modules.
mathiaszealot wrote:
Tue May 11, 2021 10:07 pm
One of the lead contributors(?) to the pysuite is working on a 300 spm build with all tech unlocked and building in creative mode. It's huge and it's been over a month in progress.

I've been targeting 22/min in my current build and that's still burning through tech faster than I can implement it. I'm almost out of red/green tech to research and I'm still setting up farms for materials to feed the next couple of sciences. You really can just get it running and that will be fast enough; there's always something to work on implementing or improving.
You have to remember what "round" means in terms of Factorio :
viewtopic.php?p=454048#p454048
Can't do any rounder than 1 pixel / tick ! (In "normal" resolution.)
Which translates to 7.5 items / second / yellow belt lane.

So 1/s isn't Factorio-round... (Can't have 7.5 lanes !)
Neither is 1k/min = 16.67../s
Nor is 300 spm = 5/s
(Why not 7.5/2/s = 3.75/s = 225/min ? IIRC this is the speed of Bob's basic "grey" belt lanes ?)
(Is that 22/min actually a 22.5/min ?)

In vanilla / vanilla-ish mods I tend to target base sizes in terms of yellow belt lanes of iron ore.

But in pY, you can't hope to realistically model the whole base past red science in Helmod, and since buildings can get so expensive, I instead tend to target specific chains in terms of required number of buildings, specifically those that are the most expensive (modules, including animals ?) and/or used the less in a chain.

Re: Next big reliase approximate date?

Posted: Sat Sep 04, 2021 1:34 pm
by Zyz
My guess is near the holidays or next year. Does anyone here know how much a PITA is making a mod to achieve the level of py's mods is? I actually attempt to do so and icon graphics alone takes hours of work to make it potable, let alone on the level py makes. Buildings takes days and coding is sometimes a hassle because of working with the API. Glad we have a way to make factorio-voodoo but it requires sometimes cleaver thinking. I will be glad once its released knowing how much works is in progress. I bet neither py or king is lazying around because modding factorio the way they did is short of making a simple game from scratch.

Re: Next big reliase approximate date?

Posted: Mon Sep 06, 2021 2:45 pm
by pyanodon
Thank you,. Yes, making a mod isnt easy and me and king are working on our free-time. Its a very time consuming. We have plans to release this year

Re: Next big reliase approximate date?

Posted: Mon Dec 20, 2021 3:14 pm
by FoMa
Any chance get update in this year? pymods and holidays should be together :)
image_2021-12-20_231258.png
image_2021-12-20_231258.png (337.36 KiB) Viewed 4715 times

Re: Next big reliase approximate date?

Posted: Mon Dec 20, 2021 3:35 pm
by AndrewSkier
Don't want to rush things, but will we get gift from Santa Py this holiday season?

Re: Next big reliase approximate date?

Posted: Tue Dec 21, 2021 9:55 pm
by septemberWaves
If you "don't want to rush things", you'd wait more patiently.

Re: Next big reliase approximate date?

Posted: Wed Dec 22, 2021 6:03 pm
by ptx0
septemberWaves wrote:
Tue Dec 21, 2021 9:55 pm
If you "don't want to rush things", you'd wait more patiently.
sometimes we do what we can, because we must

Re: Next big reliase approximate date?

Posted: Thu Dec 23, 2021 2:33 pm
by pyanodon
working hard here

Re: Next big reliase approximate date?

Posted: Fri Dec 24, 2021 8:34 am
by immortal_sniper1
we know , also if you need help ask.
Also happy Christmas !

Re: Next big reliase approximate date?

Posted: Thu Jun 23, 2022 12:11 am
by FoMa
any news here? :D

Re: Next big reliase approximate date?

Posted: Wed Jun 29, 2022 2:06 pm
by pyanodon
beta version is ready to play on the discord server:

https://discord.gg/ncH6tn9s

Re: Next big reliase approximate date?

Posted: Sat Oct 15, 2022 1:10 am
by FoMa
It happened :P

Re: Next big reliase approximate date?

Posted: Tue Nov 29, 2022 4:10 pm
by BlueTemplar
Yay, congratulations, pY 2.0 looks to be quite the overhaul, including of the previous mods, not just the new features of pY Alternative Energy ! Image

(Sadly, I'm still on pY Alien Life «1.0», and not going to stop that game now, ~600 hours in, with yellow science coming soon(tm)...)

Re: Next big reliase approximate date?

Posted: Thu Dec 01, 2022 12:14 am
by pyanodon
BlueTemplar wrote:
Tue Nov 29, 2022 4:10 pm
Yay, congratulations, pY 2.0 looks to be quite the overhaul, including of the previous mods, not just the new features of pY Alternative Energy ! Image

(Sadly, I'm still on pY Alien Life «1.0», and not going to stop that game now, ~600 hours in, with yellow science coming soon(tm)...)
youre welcome :D