- The basic electronics technology unlocks a - 9 log from waste water and sapling recipe. This is also unlocked by botany 2 which I think is where it is supposed to be.
- Not really a bug but more of a question: Armor equipment such as personal solar panels, personal batteries, and personal robo ports require all require red and green science, but they are gated behind advanced electronics which is the only prerequisite that requires blue science. I was really looking forward to unlocking these when reaching green science to help with reconfiguration of my base. Is this blue science gating intentional, or a vestigial consequence of the vanilla recipes?
- Another question, is the small stack size of latex intentional? As I start setting up trains I'll end up either creating latex on site for my rubber location or have to have a ton of trains carting it all around. With all of the other stack sizes being so large, this one feels like an outlier.
- Lastly there is some odd behavior with uncaging Auogs in the player inventory. When I have a caged Auog in my inventory I can click it to uncage the animal. I get the appropriate materials, but it still shows up as being able to uncage the Auog. When I click it again, the cage and uncaged Auog are removed from my inventory, the recipe is crafted and the materials appear again. This does not happen with caging the creature, and I have not tested if this is isolated to Auogs because I haven't caged Vrauks yet.
Thanks again for all your hard work, I'm having quite a lot of fun with the challenge and overwhelming nature of it all.