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Mod conflict

Posted: Tue Jan 14, 2020 7:03 am
by drewscutco
Is anyone else having a conflict with pycoalprocessing and angels refining

It says assignID error with "sand" doesnt exist
and the Source is soil-washing(recipe)

Re: Mod conflict

Posted: Tue Jan 14, 2020 12:49 pm
by BlueTemplar
They are NOT designed to work together :
viewtopic.php?f=219&t=59268

Re: Mod conflict

Posted: Tue Jan 14, 2020 3:23 pm
by Blokus
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.

Re: Mod conflict

Posted: Tue Jan 14, 2020 5:39 pm
by drewscutco
Blokus wrote:
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark

Re: Mod conflict

Posted: Tue Jan 14, 2020 6:39 pm
by kingarthur
drewscutco wrote:
Tue Jan 14, 2020 5:39 pm
Blokus wrote:
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
Need to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completely

Re: Mod conflict

Posted: Tue Jan 14, 2020 6:42 pm
by drewscutco
kingarthur wrote:
Tue Jan 14, 2020 6:39 pm
drewscutco wrote:
Tue Jan 14, 2020 5:39 pm
Blokus wrote:
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
Need to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completely
Yes is there a video or something with a tutorial that I can do that. or a spot to write an exception within a mod?

Re: Mod conflict

Posted: Tue Jan 14, 2020 8:53 pm
by Pridesfall
drewscutco wrote:
Tue Jan 14, 2020 5:39 pm
Blokus wrote:
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
If you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.

Re: Mod conflict

Posted: Wed Jan 15, 2020 6:07 am
by drewscutco
Pridesfall wrote:
Tue Jan 14, 2020 8:53 pm
drewscutco wrote:
Tue Jan 14, 2020 5:39 pm
Blokus wrote:
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
If you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.
Yeah I have done that and had a blast just wanting to do something new now