Mod conflict

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drewscutco
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Mod conflict

Post by drewscutco »

Is anyone else having a conflict with pycoalprocessing and angels refining

It says assignID error with "sand" doesnt exist
and the Source is soil-washing(recipe)

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BlueTemplar
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Re: Mod conflict

Post by BlueTemplar »

They are NOT designed to work together :
viewtopic.php?f=219&t=59268
BobDiggity (mod-scenario-pack)

Blokus
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Re: Mod conflict

Post by Blokus »

If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.

drewscutco
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Re: Mod conflict

Post by drewscutco »

Blokus wrote: ↑
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark

kingarthur
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Re: Mod conflict

Post by kingarthur »

drewscutco wrote: ↑
Tue Jan 14, 2020 5:39 pm
Blokus wrote: ↑
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
Need to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completely

drewscutco
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Re: Mod conflict

Post by drewscutco »

kingarthur wrote: ↑
Tue Jan 14, 2020 6:39 pm
drewscutco wrote: ↑
Tue Jan 14, 2020 5:39 pm
Blokus wrote: ↑
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
Need to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completely
Yes is there a video or something with a tutorial that I can do that. or a spot to write an exception within a mod?

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Pridesfall
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Re: Mod conflict

Post by Pridesfall »

drewscutco wrote: ↑
Tue Jan 14, 2020 5:39 pm
Blokus wrote: ↑
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
If you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.

drewscutco
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Re: Mod conflict

Post by drewscutco »

Pridesfall wrote: ↑
Tue Jan 14, 2020 8:53 pm
drewscutco wrote: ↑
Tue Jan 14, 2020 5:39 pm
Blokus wrote: ↑
Tue Jan 14, 2020 3:23 pm
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
If you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.
Yeah I have done that and had a blast just wanting to do something new now

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