Silver Foam - What am I missing?
Posted: Wed Nov 13, 2019 9:36 pm
Hello!
First up, thanks for the great Mod-Suite! I'm a bit confused and have a question for other fellow Py-Mod players if they share the same experience or if I'm missing something .
Background: A friend and me are playing a full-suite PyMod map, we are 120h+ and Post-Circuit 2 on a LTN grid based Map. To prevent us from skipping and rushing certain stuff we put in a 5x tech multiplier, so no shortcuts, we need a stable build for every resource.
At this point I decided to calculate a bit to find out which builds to scale and how big approximately.
I did a calculation for 1 of each science pack per second (with no modules) - for space science I used the quantum computing recipe.
And I stumbled across one subrecipe that was eating 80%-90% of certain resources of the whole base: Silver Foam
Of the highest level stuff, a lot needs a few carbon nanotubes here and there, 2 carbon nanotubes take 5 Biopolymer, with a bit for other recipes 1 space science pack takes 34.8 Biopolymer which in turn takes 24.86 Silver Foam.
Some numbers: To produce this amount of Silver Foam per second:
- 63 Rectisol MK04
- 746 Limestone -> 415 Soil Extractor MK04, that's a nice farm with 17 blue belts of Limestone .
- Siler-Zinc Alloy: 257 Silver Plate (over 90% of the silver production), 128 Zinc Plates and 2600 RefSyngas .
- 5000 Acetylene -> Another 300 MK04 machines calculated from coal as a base (if you do fawogae-based coal it's just 1300 Fawogae farms to supply it )
- 5000 Hydrogen Chloride -> This one is cumbersome as Chlorine is only available through Electrolysis (not counting Tholins). With Saline Water from Salt this is another 850 buildings as base game Chemical Plants have no tiers.
And finally probably the most painful:
- 2500 Hydrogen Peroxide (over 75% of the base production):
- 250 Nickel, 200 Chromium, 10k Aromatics and 1k Liquid Nitrogen - all in all another couple of hundred buildings MK04 and I don't even know how to transfer 10k Aromatics per second - with our LTN setup with 1-1 Liquid Trains this is one full train every 2.5 seconds
I noticed there is no Silver-Zinc Alloy from Molten, but that would only make it a bit better.
So, this shouldn't be a complaint about Py being expensive, because that's no news for us. I rather wanted to check if for Space Science from Quantum Computing half of the base should be build for one sub-product, namely Silver Foam or if I'm missing something? Did anyone every build Space Science from Quantum Computing or is this not feasible? Should you get Space Science the Vanilla way with shooting rockets or will I kill my FPS/Laptop if we aim for Infinite Science?
Once again, thanks for the mods and keep it up, already looking forward to PyAlienLife, have to finish this map quickly to start a new map with it !
First up, thanks for the great Mod-Suite! I'm a bit confused and have a question for other fellow Py-Mod players if they share the same experience or if I'm missing something .
Background: A friend and me are playing a full-suite PyMod map, we are 120h+ and Post-Circuit 2 on a LTN grid based Map. To prevent us from skipping and rushing certain stuff we put in a 5x tech multiplier, so no shortcuts, we need a stable build for every resource.
At this point I decided to calculate a bit to find out which builds to scale and how big approximately.
I did a calculation for 1 of each science pack per second (with no modules) - for space science I used the quantum computing recipe.
And I stumbled across one subrecipe that was eating 80%-90% of certain resources of the whole base: Silver Foam
Of the highest level stuff, a lot needs a few carbon nanotubes here and there, 2 carbon nanotubes take 5 Biopolymer, with a bit for other recipes 1 space science pack takes 34.8 Biopolymer which in turn takes 24.86 Silver Foam.
Some numbers: To produce this amount of Silver Foam per second:
- 63 Rectisol MK04
- 746 Limestone -> 415 Soil Extractor MK04, that's a nice farm with 17 blue belts of Limestone .
- Siler-Zinc Alloy: 257 Silver Plate (over 90% of the silver production), 128 Zinc Plates and 2600 RefSyngas .
- 5000 Acetylene -> Another 300 MK04 machines calculated from coal as a base (if you do fawogae-based coal it's just 1300 Fawogae farms to supply it )
- 5000 Hydrogen Chloride -> This one is cumbersome as Chlorine is only available through Electrolysis (not counting Tholins). With Saline Water from Salt this is another 850 buildings as base game Chemical Plants have no tiers.
And finally probably the most painful:
- 2500 Hydrogen Peroxide (over 75% of the base production):
- 250 Nickel, 200 Chromium, 10k Aromatics and 1k Liquid Nitrogen - all in all another couple of hundred buildings MK04 and I don't even know how to transfer 10k Aromatics per second - with our LTN setup with 1-1 Liquid Trains this is one full train every 2.5 seconds
I noticed there is no Silver-Zinc Alloy from Molten, but that would only make it a bit better.
So, this shouldn't be a complaint about Py being expensive, because that's no news for us. I rather wanted to check if for Space Science from Quantum Computing half of the base should be build for one sub-product, namely Silver Foam or if I'm missing something? Did anyone every build Space Science from Quantum Computing or is this not feasible? Should you get Space Science the Vanilla way with shooting rockets or will I kill my FPS/Laptop if we aim for Infinite Science?
Once again, thanks for the mods and keep it up, already looking forward to PyAlienLife, have to finish this map quickly to start a new map with it !