immortal_sniper1 wrote: ↑Tue Sep 17, 2019 1:52 pm
first im not sure what version u use and i am sure i use a older version
CoalProcessing 1.4.3
PetroleumHandling 1.3.0
And all other pymods around those versions.
immortal_sniper1 wrote: ↑Tue Sep 17, 2019 1:52 pmsecond the power math is not done with %temperature use my calculator u u want to know the exact walues
Flow is irrelevant as flow is directly related to temperature and thus power output vs consumption, temperature is dependant on the mix, tier is irrelevant as it's just a bonus to efficiency.
I am of course talking about how much potential energy you get from refining crude to fuel oil and then to combustion mixture vs plain crude to combustion mixture.
immortal_sniper1 wrote: ↑Tue Sep 17, 2019 1:52 pmthird for power use tar to syngas if u want tomething cheep and esy to build and dont forget to burn that H2 too
That is what i am doing currently yes. But it would be "silly" to keep building the same design over and over again. I wanted to make something more potent for the future until i can get to better power generation solutions.
If syngas is the best combustion mixture of them all then that just confirms that the alternatives aren't potent enough. And for the sake of not completely ruining early game, i would say fuel oil should be either twice as potent or cost half as much to make from all sources.
I wanted to pick the most efficient solution but after a whole day of calculations all i've figured out so far is that any form of fuel oil from anything other than straight crude is a net NEGATIVE energy production. Where the common syngas path is basically FREE energy as long as you are ready to invest in the space it takes and making sure all excess byproducts are dealt with. Personally i prefer not wasting any byproducts.
EDIT: I decided to check the viability of oil sands only looking to produce the most useful products, and this is essentially what one gets...
10 crude, 23 aromatics, 0.13 tailings dust and 0.33 stone.
At the cost of...
2 oil sand, 81.66 steam (165 deg), 60.5 water, 0.33 chromium, 16.66 hydrogen and 90.51 tailings (dirty water).
And using 2.6 MW of power.
Meanwhile, i could get 10 crude from an oil well at the cost of 90 kW of power. Sure, the oil well runs out but so does oil sand.
So yeah, fuel oil is a 20% increase in potency compared to crude. But getting crude from anywhere other than oil wells is pretty much pointless.
The only other option for crude is tailings. But i am using all that tailings for nexelit at the moment.
EDIT #2: So i decided to calculate crude from tailings. And here's what i got...
400 crude, 240 olefins, half a borax and half a niobium, 186 tailings, 192 flue gas, 320 saline water, 37.24 tailings dust, 27.93 coarse fraction (can be used to reduce stone cost and refine into other useful elements)
At the cost of...
93.1 stone, 2613 water and 7.7 MW of energy.
Conclusion, stone is worth more than oil sand in every way.
And stone is STILL the best way to get saline water / salt short of having salt mines.
Getting rid of all the olefins actually becomes a problem.