Desync Error

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Firemonkey1412
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Re: Desync Error

Post by Firemonkey1412 »

shadowpho wrote:
Wed Oct 02, 2019 6:08 pm
Also desync issue :(
Does it work after this command?

Code: Select all

/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end

Firemonkey1412
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Re: Desync Error

Post by Firemonkey1412 »

kingarthur wrote:
Wed Oct 02, 2019 10:15 pm
It shouldn't do that. I'll need to look it over more. Try and test it in a mp game and figure out exactly what is breaking things.
Any new insights?

kingarthur
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Re: Desync Error

Post by kingarthur »

Is it still causing issues? I fixed everything I believe to have been causing issues

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