This modpack is nuts. Any tips for mid-game?
Posted: Mon Jul 01, 2019 7:05 pm
Hello all.
I have helmod, FNEI, LTN, and lots of other QOL mods so no need to suggest those
I am currently in what I would consider the early-mid-game (Though I'm like 30+ hours in). I have logistics bots, and all of the red/green science completed. I am currently trying to wrap my mind around how to produce niobium plates, and then I'll have to tackle molybdenum at some point.
And I took one look at circuits 2 and about had a stroke just thinking about them...
What tips do you all have? Should I rush a certain thing? I've got a lot of power production off of raw coal being converted into maximum syngas and then combustion mixture.
Also, I'm having glass issues. The "better" recipes aren't very much better than the hot air one. And I'm not really sure if it's worth it to use a ton of other resources to make a couple extra glass, but there doesn't seem to be anything else I can do. I guess just find another quartz mine and train in more quartz?
I have helmod, FNEI, LTN, and lots of other QOL mods so no need to suggest those
I am currently in what I would consider the early-mid-game (Though I'm like 30+ hours in). I have logistics bots, and all of the red/green science completed. I am currently trying to wrap my mind around how to produce niobium plates, and then I'll have to tackle molybdenum at some point.
And I took one look at circuits 2 and about had a stroke just thinking about them...
What tips do you all have? Should I rush a certain thing? I've got a lot of power production off of raw coal being converted into maximum syngas and then combustion mixture.
Also, I'm having glass issues. The "better" recipes aren't very much better than the hot air one. And I'm not really sure if it's worth it to use a ton of other resources to make a couple extra glass, but there doesn't seem to be anything else I can do. I guess just find another quartz mine and train in more quartz?