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Re: pY Alien Life - Discussion

Posted: Sat Oct 17, 2020 3:48 pm
by factoriogame1121
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?

Re: pY Alien Life - Discussion

Posted: Sat Oct 17, 2020 4:56 pm
by immortal_sniper1
factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up

Re: pY Alien Life - Discussion

Posted: Sat Oct 17, 2020 5:02 pm
by factoriogame1121
immortal_sniper1 wrote:
Sat Oct 17, 2020 4:56 pm
factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up
I’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.

Re: pY Alien Life - Discussion

Posted: Sat Oct 17, 2020 5:19 pm
by immortal_sniper1
factoriogame1121 wrote:
Sat Oct 17, 2020 5:02 pm
immortal_sniper1 wrote:
Sat Oct 17, 2020 4:56 pm
factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up
I’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.
ask king for that sort of notification since that falls outside my expertise

Re: pY Alien Life - Discussion

Posted: Sat Oct 17, 2020 5:34 pm
by factoriogame1121
King Arthur, as an option, you can prohibit placing any items that are not intended for this purpose with the words "please put the replicator here (the recipe of which was launched)" into the cell of the "shipped cargo" by the smart farm (but then you will have to think about how to cancel the launch, to change a prepared recipe, for example). In addition, a description of how many units of objects are planted in a smart farm after its launch can be added to the corresponding recipes.
If, of course, I understood everything correctly and if I did not lag behind life somewhere:D

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 5:43 pm
by Gride
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 6:26 pm
by immortal_sniper1
Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 6:53 pm
by Gride
immortal_sniper1 wrote:
Sun Oct 18, 2020 6:26 pm
Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
i cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 7:54 pm
by immortal_sniper1
Gride wrote:
Sun Oct 18, 2020 6:53 pm
immortal_sniper1 wrote:
Sun Oct 18, 2020 6:26 pm
Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
i cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)
i forgot vrauk has no bone use then auog

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 10:43 pm
by pyanodon
Vrauks, as other chitin-based creatures have no bones. ;)

Re: pY Alien Life - Discussion

Posted: Sun Oct 18, 2020 11:28 pm
by pyanodon
Image

We´ve been working a lot here behind the curtains. New features in the next releases. :)

Re: pY Alien Life - Discussion

Posted: Mon Oct 19, 2020 6:49 am
by immortal_sniper1
pyanodon wrote:
Sun Oct 18, 2020 11:28 pm
Image

We´ve been working a lot here behind the curtains. New features in the next releases. :)
are those the split in 3 tech?
or something else? when will the next release be?

Re: pY Alien Life - Discussion

Posted: Tue Oct 20, 2020 7:11 am
by Memoria
Ooohhh nice!
BTW will the part of the tech tree with the py-SpaceProgram be expanded upon further in AL or is that part of another mod?

Re: pY Alien Life - Discussion

Posted: Tue Oct 20, 2020 9:57 am
by kingarthur
Memoria wrote:
Tue Oct 20, 2020 7:11 am
Ooohhh nice!
BTW will the part of the tech tree with the py-SpaceProgram be expanded upon further in AL or is that part of another mod?
space will be its own thing

Re: pY Alien Life - Discussion

Posted: Fri Nov 13, 2020 6:05 am
by ShadowGlass
The new honey-to-ethanol recipe requires 3 fluid inputs, but the bioreactor only has 2 available:
20201113165905_1.jpg
20201113165905_1.jpg (166.01 KiB) Viewed 5194 times

Re: pY Alien Life - Discussion

Posted: Fri Nov 13, 2020 7:36 am
by pyanodon
very weird, will check it out.

Re: pY Alien Life - Discussion

Posted: Fri Nov 13, 2020 10:29 am
by pyanodon
pyanodon wrote:
Fri Nov 13, 2020 7:36 am
very weird, will check it out.
edit: was fixed.

Re: pY Alien Life - Discussion

Posted: Sat Nov 14, 2020 3:48 am
by mordras
There is a deadlock with the Arqad Honey.

Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey

Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.

Re: pY Alien Life - Discussion

Posted: Sat Nov 14, 2020 3:54 am
by kingarthur
mordras wrote:
Sat Nov 14, 2020 3:48 am
There is a deadlock with the Arqad Honey.

Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey

Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
already known and im already working on the fix

Re: pY Alien Life - Discussion

Posted: Sat Nov 14, 2020 4:19 am
by kingarthur
mordras wrote:
Sat Nov 14, 2020 3:48 am
There is a deadlock with the Arqad Honey.

Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey

Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
release version 1.9.8 should fix it