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Early game biters management
Posted: Sun May 12, 2019 10:18 am
by brab
Hello,
I'm trying pymods (all of them, and FNEI, in a rail world), and I'm at the point where I can manually craft red science. I have a question regarding biters management: how do you deal with biters that are close to your base? At the moment I make sure to control pollution (thanks to the mushroom farm, I forgot the exact name), but I know I will need to get rid of some spawners and small worms. My usual early game approach (when I play Bob + Angel) is using a shotgun and a couple of gun turrets to protect myself, but I discovered that shotgun ammo requires lead, which is not available early game and the only patch I can see is right by a biter base. How should I do it with pymods?
Re: Early game biters management
Posted: Sun May 12, 2019 3:31 pm
by immortal_sniper1
brab wrote: ↑Sun May 12, 2019 10:18 am
Hello,
I'm trying pymods (all of them, and FNEI, in a rail world), and I'm at the point where I can manually craft red science. I have a question regarding biters management: how do you deal with biters that are close to your base? At the moment I make sure to control pollution (thanks to the mushroom farm, I forgot the exact name), but I know I will need to get rid of some spawners and small worms. My usual early game approach (when I play Bob + Angel) is using a shotgun and a couple of gun turrets to protect myself, but I discovered that shotgun ammo requires lead, which is not available early game and the only patch I can see is right by a biter base. How should I do it with pymods?
there is a base ammo recipe with iron and stone
most of us keep biters off , or up until we get lasers going
Re: Early game biters management
Posted: Sun May 12, 2019 6:19 pm
by brab
So pymods are supposed to be played with no biters? I know of the basic ammo recipe, I just don't know if I can kill nests and worms with a handgun.
Re: Early game biters management
Posted: Sun May 12, 2019 7:25 pm
by immortal_sniper1
brab wrote: ↑Sun May 12, 2019 6:19 pm
So pymods are supposed to be played with no biters? I know of the basic ammo recipe, I just don't know if I can kill nests and worms with a handgun.
i use antisubmarine
Re: Early game biters management
Posted: Sun May 12, 2019 7:40 pm
by mikes61293
In world gen i tweaked the settings turning off time, evolution and turning down pollution and base destruction. You'll probably also need to increase the resources in your starting area. I think 1-2 Million of iron, copper, stone and stone should get you to the point where you can comfortably expand. I ended up using the console to change some things because I messed up the world gen settings.
Re: Early game biters management
Posted: Sun May 12, 2019 9:21 pm
by pyanodon
since you can make automation by hand, research turrets and military 1.
Re: Early game biters management
Posted: Mon May 13, 2019 3:35 pm
by brab
Thank you for the suggestion. I guess that Military 1 will get me the submachine gun, as I cannot use the shotgun. I've never tried killing a nest with it, so time to experiment.