Community Map
Posted: Tue Mar 26, 2019 3:18 pm
Is there any community map for PyMods? If not do you guys want to start one? Perhaps when Py Oil releases. Maybe with 10 people building sulfuric acid plants we can have enough Nickel
here are a few that i recommend :TwentyEighty wrote: ↑Mon Apr 01, 2019 1:23 amFYI going to start a 0.17 community map server when PyPH is ready
Mod List:
Factorio Standard Library
PyCoal
PyFE
PyHT
PyIndustry
PyRO
PyPH
OpteraLib
LTN
LTN Tracker
Stone Water Well
Miniloader
QuickStart
Maybe Grumpy Joe's mod if he doesn't go too crazy with it, I agree with the molybdenum miner and stack inserter changes so far
Big Bags
Bottleneck
Even Distribution
Squeak Through
RSO
Ore Eraser
FNEI
What's it really used for
Helmod
If it's easy I might replace quick start with a simple mod that includes Py construction bots instead of vanilla bots to start, because why not.
UPS friendly is very important with PyMods, but I have no experience with TSM. I read about it a bit, but I can't figure out if you can request multiple materials to one stop. Do you know? I have LTN designs to request an arbitrary number of materials to a warehouse, and up to 3 different fluids to 4k tanks. Do you know if this is possible in TSM?immortal_sniper1 wrote: ↑Mon Apr 01, 2019 4:40 pmhere are a few that i recommend :
https://mods.factorio.com/mod/BigStorageTank
lord kator train mod ( much more ups friendly then LTN when it comes to sustained traffic with common use items (ores & plates) )
black market
vehicle wagon
https://mods.factorio.com/mod/LJD_Vehicles_A16
and maybe some powerful train mod since with 500 stack trains get pretty heavy and slow
Bottleneck-this might be a ups drain in mid-late game
TwentyEighty wrote: ↑Mon Apr 01, 2019 6:40 pmUPS friendly is very important with PyMods, but I have no experience with TSM. I read about it a bit, but I can't figure out if you can request multiple materials to one stop. Do you know? I have LTN designs to request an arbitrary number of materials to a warehouse, and up to 3 different fluids to 4k tanks. Do you know if this is possible in TSM?immortal_sniper1 wrote: ↑Mon Apr 01, 2019 4:40 pmhere are a few that i recommend :
https://mods.factorio.com/mod/BigStorageTank
lord kator train mod ( much more ups friendly then LTN when it comes to sustained traffic with common use items (ores & plates) )
black market
vehicle wagon
https://mods.factorio.com/mod/LJD_Vehicles_A16
and maybe some powerful train mod since with 500 stack trains get pretty heavy and slow
Bottleneck-this might be a ups drain in mid-late game
Same applies to provider stations, and it seems like you can't do multiple materials for a supply station in TSM. The rail framework looks like it needs to be completely different for a provider station vs a requester station. In LTN I could use stacker->station for every single station, so every spot in a rail grid can look the same. So i'm trying to think up what a rail grid design would look like in TSM
It seems like I need a dedicated train every time I get iron oxide output somewhere (or ash or chromite sand or whatever other useful waste product) and I want to be able to send it someplace. Is this correct? In LTN you can just let the iron oxide slowly accumulate not bothering anyone and a train gets sent when finally you reach the provide thresholdimmortal_sniper1 wrote: ↑Mon Apr 01, 2019 6:45 pmyes i know i use it
yes you can ask for more then 1 ( but you must make sure you can store it)
it should work with fluids too if you use proper wiering
provider station is a simple vanilla design BUT if you want to get more complex( filters ) you can load more then 1 item from a station
rail grid:
basicaly the same but is nome cases you need BIG stackers and is nome none at all
I've used waterfill a lot but wanted to try someone more blueprint friendly and more redesign friendly. Plus one fewer thing to keep in inventory, and the wells looked kinda neat. There's also this one https://mods.factorio.com/mod/inland_pumpsimmortal_sniper1 wrote: ↑Mon Apr 01, 2019 7:21 pmalso isnt water fill better then those springs?
smaller size 3X3 vs 5X5 allows more water sources pe smaller areas and that makes for smaller more efficient designs
also i recommend black market mod with tech market since getting some circuits here and there or a building can really speed things up IF you decide to sell stuff
and if you relay sell like crazy you can make some builds that dont require rebuilding
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It seems like I need a dedicated train every time I get iron oxide output somewhere (or ash or chromite sand or whatever other useful waste product) and I want to be able to send it someplace. Is this correct? In LTN you can just let the iron oxide slowly accumulate not bothering anyone and a train gets sent when finally you reach the provide threshold