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PyMods Vs. StatisFactory
Posted: Sat Mar 09, 2019 11:09 am
by swift15431
I know there is probably an NDA on this, but will we see the PyMod Family go 3D???
Re: PyMods Vs. StatisFactory
Posted: Sat Mar 09, 2019 11:40 am
by pyanodon
You know thats two very different games, right? haha
Also..satisfactory dont use fluids, dont know if mods will be as "welcome" as factorio is and i would need to redo all buildings in high res 3D details which i wont do because it would be a work for years of lots of dedication, way more than i wish to spend in a non profitable job.
Re: PyMods Vs. StatisFactory
Posted: Mon Mar 11, 2019 3:21 pm
by Pridesfall
It takes so much work to progress in Satisfactory. It would take years to beat a Py version of it.
Re: PyMods Vs. StatisFactory
Posted: Mon Mar 11, 2019 3:44 pm
by Lurve
That's okay; it'd take years to render it.
Re: PyMods Vs. StatisFactory
Posted: Wed Mar 13, 2019 2:42 am
by swift15431
pyanodon wrote: ↑Sat Mar 09, 2019 11:40 am
You know thats two very different games, right? haha
Also..satisfactory dont use fluids, dont know if mods will be as "welcome" as factorio is and i would need to redo all buildings in high res 3D details which i wont do because it would be a work for years of lots of dedication, way more than i wish to spend in a non profitable job.
yea, CoffeeStain said mod info was coming post launch.
What's a factory game without oil, always been since OG Warcraft