Fluid wagon reqs stainless steel?

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evopwr
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Fluid wagon reqs stainless steel?

Post by evopwr »

Hey Py,

Big time fan!

Although - you owe me a few weeks of not being able to sleep.... Mind constantly spinning all night trying to solve things ...

But just wondering if the requirement for making a fluid wagon needing Stainless Steel is a bit over the top?

All i'm trying to do is get Coal Gas to my Aluminium Mining area! I dont even have basic Alum running yet, and now I need Stainless?

I realise I could barrel it, but IMHO barreling is a more complicated process that you would expect to not unlock until mid-game, and not be a requirement for "very early" game. Yes I could run pipes, but its a loooong way (40+ chunks!!), and i'm trying to get basic trains setup now.

I think, fluid wagons are "starter" items. I mean, i'm happy that i've spent 100+ hours, and still nowhere near having Circ1 automated. But not happy about Fluid Wagons requiring Stainless... Dunno if its just me that feels this way...?

But love your work regardless!

Cardoyle
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Re: Fluid wagon reqs stainless steel?

Post by Cardoyle »

The recent update changed this a few days back. They now require Titanium

Edit: Taken from raw ores changelog
1.1.10
Balanced zinc-iron consumption.
Balanced copper chains.
Wagons now use titanium.
Fixed uranium chain.
Recalculated oxygen consuption.

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pyanodon
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Re: Fluid wagon reqs stainless steel?

Post by pyanodon »

^^^^^^ This guy... i heard your voices and changed that :) ;)
pY Coal processing mod
Discord: Pyanodon #5791

evopwr
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Re: Fluid wagon reqs stainless steel?

Post by evopwr »

Ah! Thankyou! I better go check for updates :)

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BlueTemplar
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Re: Fluid wagon reqs stainless steel?

Post by BlueTemplar »

evopwr wrote:
Tue Feb 19, 2019 9:04 am
All i'm trying to do is get Coal Gas to my Aluminium Mining area! I dont even have basic Alum running yet, and now I need Stainless?
You know that you could just make Coal Gas on the spot, and don't have to move any fluids, right ?

However, this is pretty much the only such early ore where you can do that :
- Tin requires Steam.
- Borax and Chromium require SynGas.
- Lead and Titanium require Acetylene.

All the three of those fluids require Water,
at least with recipes available with Science 1.
(And you need Tin and Borax for Science 2 - though at least Borax seems to be frequent, and/or always in the starting area ?)

(SynGas seems to have a Water-less Science 2 recipe, but not Acetylene, and probably not Steam, though I haven't checked all its recipes...)

So that leaves Tin and Titanium as potential issues...

But for Titanium there are always (Science 1 unlocked) barrels !
(And even though Assembling Machine 2 requires Tin and Chromium, you can *also* do barreling in the Automated Factory !)

Now, Tin might indeed be an issue, as you need it for Soil, which you need for the Magic Mushrooms, a core component of Science 1 !
On my first game, I had to run a 200 tiles long pipe to be able to extract it, but it looks like I just got unlucky ?
(I'm guessing that my starting tin spot was eaten by the starting lake, which thankfully shouldn't be an issue anymore in 0.17 !)

P.S.: Pyanodon, Nexela, these mods are great !
(Even though still incomplete, I can only imagine how great they will be when you finish adding new stuff !)
BobDiggity (mod-scenario-pack)

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