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Re: pY Petroleum Handling
Posted: Mon Sep 27, 2021 8:14 am
by Mella
Mella wrote: ↑Sat Sep 18, 2021 10:27 pm
Respectable pyanodon
Can you add new ways to get propene not only from residual gas and from syngas in next update?
Can we get propene from low distillates or from medium distillates or from hig distillates? Or from methanol?
Still waiting for straight answer from pyanodon and his team about propene getting
Propene is very popular resource when playing with all py mods
Re: pY Petroleum Handling
Posted: Thu Sep 30, 2021 2:17 pm
by pyanodon
not planned.
Re: pY Petroleum Handling
Posted: Fri Oct 22, 2021 4:12 pm
by NameLips
Don't know if this has been mentioned yet (I didn't read this entire thread) but I can't seem to deconstruct small Oil Derricks with the deconstruction planner. I have to travel to them and remove them manually.
Coke oven gas not being accepted for warm bricks
Posted: Sat Nov 20, 2021 1:51 am
by bowenbigcountry1
The Regen heat exchanger is not taking my coke gas. Says it's 250.
Re: Coke oven gas not being accepted for warm bricks
Posted: Sat Nov 20, 2021 2:14 am
by kingarthur
bowenbigcountry1 wrote: ↑Sat Nov 20, 2021 1:51 am
The Regen heat exchanger is not taking my coke gas. Says it's 250.
If you haven't already try flushing the pipe and/or replacing the building. Its glitch sometimes but once it's going it should be ok.
Re: pY Petroleum Handling
Posted: Wed Mar 09, 2022 9:43 am
by BlueTemplar
The advanced tin-chromium alloy recipe is... barely better than the basic one, if not worse, depending on what you value ?
- pY-basic_tin-chromium_alloy.png (80.49 KiB) Viewed 3894 times
- pY-advanced_tin-chromium_alloy.png (58.86 KiB) Viewed 3894 times
(with -60% energy consumption on the smelters)
Re: pY Petroleum Handling
Posted: Thu Mar 10, 2022 10:29 pm
by mathiaszealot
BlueTemplar wrote: ↑Wed Mar 09, 2022 9:43 am
The advanced tin-chromium alloy recipe is... barely better than the basic one, if not worse, depending on what you value ?
(with -60% energy consumption on the smelters)
It's been a while, but most of the savings in the advanced recipe was because of the convenience of using the molten metals directly, rather than having to cast and "re-melt" them to make the alloy.
You're saving on entity count, power, gas, hot air, and a bit on chromium, but it costs you a bit of tin and some more sand and tar for sand casts.
Maybe it could stand to use a bit fewer sand castings, but you're adding the hot air boost from casting the plates to get the two close to parity.
Re: pY Petroleum Handling
Posted: Fri Mar 11, 2022 12:21 pm
by BlueTemplar
Right, the main issue might be the lack of a hot air option for the direct casting...
Re: pY Petroleum Handling
Posted: Fri Jun 10, 2022 11:52 am
by Muche
Hello.
I started playing PyBlock and after reaching
Hot air recipes I noticed an inconvenience - the
Glassware recipe using
Hot air has the
Hot air input in different place (compared to all other
Hot air recipes):
- Glassworks-Hotair.jpg (222.53 KiB) Viewed 3267 times
It comes about from the interaction of PyCoal (where the
Glassware recipe is defined as using
Iron plates and
Wood), PyRawOres ("replaces"
Iron plates with
Molten glass), PyAlienLife ("replaces"
Wood with
Rubber stoppers), and PyPetroleum (adds
Hot air recipes).
The replacing is in quotes, because they actually remove an ingredient and add another, leaving the ingredients array sparse, which the
Hot air function seems to not expect.
I tried the following and it fixed it for me:
Code: Select all
--- a/pyrawores/prototypes/updates/pycoalprocessing-updates.lua
+++ b/pyrawores/prototypes/updates/pycoalprocessing-updates.lua
@@ -62,7 +62,7 @@
RECIPE("gasoline"):add_ingredient({type = "fluid", name = "hydrogen", amount = 50})
RECIPE("olefin"):replace_ingredient("water", "hydrogen")
-RECIPE("flask"):remove_ingredient("iron-plate"):add_ingredient({type = "fluid", name = "molten-glass", amount = 200})
+RECIPE("flask"):replace_ingredient("iron-plate",{type = "fluid", name = "molten-glass", amount = 200})
RECIPE("ref-to-light-oil"):add_ingredient({type = "fluid", name = "hydrogen", amount = 250})
--RECIPE("olefin-combustion"):remove_ingredient("water"):add_ingredient({type = "fluid", name = "hydrogen", amount = 100})
RECIPE("niobium-oxide"):replace_ingredient("water", "nitrogen")
--- a/pyalienlife/prototypes/updates/pycoalprocessing-updates.lua
+++ b/pyalienlife/prototypes/updates/pycoalprocessing-updates.lua
@@ -60,7 +60,7 @@
RECIPE('ralesia-seeds'):remove_unlock('coal-processing-1'):add_unlock('ralesia'):subgroup_order("py-alienlife-ralesia", "a"):change_category('nursery'):replace_ingredient("ralesia","ralesias")
RECIPE('chemical-science-pack'):add_ingredient({type = "item", name = "alien-sample-02", amount = 1})
RECIPE('filtration-media'):add_ingredient({type = "item", name = "micro-fiber", amount = 2})
-RECIPE('flask'):remove_ingredient("wood"):add_ingredient({type = "item", name = "stopper", amount = 4})
+RECIPE('flask'):replace_ingredient("wood",{type = "item", name = "stopper", amount = 4})
RECIPE('aromatics-to-plastic'):remove_unlock('methanol-processing-1'):add_unlock('coal-processing-1'):change_category('biofactory'):remove_ingredient("aromatics"):add_ingredient({type = "fluid", name = "aromatics", amount = 50}):remove_ingredient("syngas"):add_ingredient({type = "fluid", name = "syngas", amount = 100})
RECIPE('mukmoux-fat'):remove_unlock('coal-processing-2')
I noticed that the mods' development versions on Github do more changes to this recipe, which seems to lead to the issue not manifest in PyBlock mods combination, but still might in PyCoal+PyRawOres+PyPetro (without PyAlienLife).
Thanks.
Re: pY Petroleum Handling
Posted: Tue Aug 22, 2023 4:06 pm
by factoriogame1121
Guys, what about oil?
pumping units extract resources everywhere, as if there is a whole ocean of oil under the planet.
and drilling platforms that are adequately located on the corresponding fields are disabled by the script.
Re: pY Petroleum Handling
Posted: Tue Sep 05, 2023 11:35 am
by factoriogame1121
And yet, how to use drilling platforms and bitumen seepage? The Py instructions say that you need to fill them with drilling fluid. But drilling fluid does not go there, drilling platforms do not react to it.
Re: pY Petroleum Handling
Posted: Mon Sep 18, 2023 3:56 pm
by Necronium
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
Re: pY Petroleum Handling
Posted: Wed Mar 13, 2024 1:17 pm
by factoriogame1121
Necronium wrote: ↑Mon Sep 18, 2023 3:56 pm
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
Experimental design with an oil drilling rig and the supply of drilling mud to it 1. The drilling rig does not respond to the mud.
P.S. Very strange. It's not very obvious. Everything worked as soon as I turned the installation and experimented with supplying pipes to different places where the input arrows were not indicated.
Re: pY Petroleum Handling
Posted: Wed Mar 13, 2024 2:03 pm
by factoriogame1121
Yes. All. I'm convinced. Hydrocarbon production from any location is incomparably more expensive than from special fields. Thank you.