immortal_sniper1 wrote: ↑
Sat Aug 17, 2019 5:44 am
do you have one for sand extractors too?
if not ill steam the code and modify it
Don't know what you'd want from sand extractors. Those recipes just need iron sticks as it is and are arguably more exploitable than any of the ground boring recipes.
pyanodon wrote: ↑
Sat Aug 17, 2019 11:19 am
Its like, your opinion man.
For me, getting ores with ground borer was pretty cheaty, i saw people filling warehouses with that because a single oil processing setup can generate coal gas and lubricant easy and fast enough to keep a groud borer working 100% of the time. Ground borers are for get resources your map is lacking, way too far from your base or if you wanna turtle. Not an easy step to promote you to have infinite ores. A partial chain of nexelit for example can make you almost 50 plates with only one run of ground borer. Niobium, Mo and Nexelit are made to be rare and valuable resources.
About your complain over acetylene and zipirs..pyAL will bring alternatives.
Such is the life of video game developers. Balance is hard stuff. That said, your arguments against infinite ore resources is undermined by the fact that there are already methods of getting infinite supplies of most other resources (coal and everything coal is used for, such as coke, tar, coal gas, syngas, power, and everything those products are used for, on top of things like O2 and H2). Solving the puzzle of obtaining resources infinitely has been part of the charm and fun of this mod set, whether or not you intended it to be.
The argument of lacking resources is moot on maps infinite in size (for all intents and purposes). With even the previous coal gas and lubricant recipes, the physical space required to set up ONLY a yellow belt of output (yellow belts are NOT a lot of material in the grand scheme of things when it comes to ore) was incredibly huge, acting as a deterrent for those with biters on to actually set it up in the first place.
Even with biters enabled, I think I'd probably still go through the effort of setting up distant outposts for resources lacking in the immediate area around my base rather than set up drilling fluid for ground boring. Heck, even WITHOUT biters enabled, without modding back lubricant, I still would have found it easier to start using rails and going long distances to get what I'm lacking than use ground borers.
As for wanting nexelit to be rare, sorry to break it to you, but those willing to set up a large enough production facility can make infinite amounts of tailings to convert to nexelit. You've probably seen my setup already turning Fawogae into coal gas + tar/heavy oil(/lubricant). Well, tar can be directly converted to tailings in quenching towers, plus you get lots of wonderful saline water and flue gas and even a bit of ore "byproducts" of choice. Since nexelit truly is free anyway, I really see no need to EVER use ground borers when they require drilling fluid. However ...
As much as I've complained about drilling fluid thus far, I already have a concept in my mind on how to get all three fluids infinitely, or at least semi-infinitely or self-perpetuating, with sufficiently large setups for power, water, iron plates, and copper ore + plates. I haven't done the math to check if the iron + copper could be self-perpetuating, or perhaps if I could use byproducts of the quenching tower iron + copper recipe from tar (which is infinite via mushroom coal) to make what's needed to sustain the system.
Of course, to do what I'm thinking about would require being in a base that's post-circuit 2, which as you've said, very few ever get to anyway, as it would make use of the copper plate to silver plate particle accelerator recipe (silver is needed in the ethylene glycol chain for drilling fluid 2 and 3).
While I'm on the topic of the particle accelerator (though this doesn't quite relate to PyPH per se), if you're worried about folks cheating your intended chains, Kimberlite processing can be fully bypassed, as well. With sufficiently large space for power generation and graphite production (which, again, is "free" from mushroom-based coal, and power is infinite as well), one can get as many diamonds as they could ever desire from particle accelerators converting graphite to diamonds without the need to ever set up any of the ingredients used in the kimberlite chain such as grease.