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PyBlock (alpha)

Posted: Sat Nov 10, 2018 12:52 pm
by kingarthur
Start on a water world with a small amount of landfill and the necessary items to build a factory to launch a rocket from nothing but water and sunlight.

seablock style game using pyanodons mods
pycoal
pyfusion
pyhightech
pyindustry

still in alpha phase. should be able to progress thru science without any issues but still under going major balance testing.

modportal
https://mods.factorio.com/mod/PyBlock

github:
https://github.com/kingarthur91/PyBlock

Re: PyBlock (alpha)

Posted: Sat Nov 10, 2018 1:24 pm
by pyanodon
ooohhhhhhhh....tempting!

Re: PyBlock (alpha)

Posted: Sat Nov 10, 2018 1:43 pm
by kingarthur
pyanodon wrote:
Sat Nov 10, 2018 1:24 pm
ooohhhhhhhh....tempting!
It's fun and wives a bit of twist to normal pymods game. I'm been actually playing a map in between figureing out tech tree issues and I'm enjoying the change of pace.

Re: PyBlock (alpha)

Posted: Mon Nov 12, 2018 8:48 pm
by FactorioParadox
How do you make stone in PyBlock?

Re: PyBlock (alpha)

Posted: Mon Nov 12, 2018 8:52 pm
by kingarthur
FactorioParadox wrote:
Mon Nov 12, 2018 8:48 pm
How do you make stone in PyBlock?
Put soil into a washer

Re: PyBlock (alpha)

Posted: Sun Nov 18, 2018 11:34 am
by kingarthur
new update today. removed pumps from quenching tower to make them craft-able before t2 science and adjusted the sinkhole to have a crafting speed of 10 to help issues with void all the tailing and saline water that need removed at start.

people are already asking for other mods to be integrated so ive started on testing for bobs, then move on to angels, then a+b, then a+b+madclown, then omni, and then yuki.

as always please report any bug you find and if there is a mod you want integrated let me know and ill add it to the list

Re: PyBlock (alpha)

Posted: Sun Nov 18, 2018 1:39 pm
by chrisdec
can i still play pyblock whitout bobs and stuff ?
i want a very pure pyblock

Re: PyBlock (alpha)

Posted: Sun Nov 18, 2018 1:43 pm
by kingarthur
chrisdec wrote:
Sun Nov 18, 2018 1:39 pm
can i still play pyblock whitout bobs and stuff ?
i want a very pure pyblock
Yes. Anything not pymods will be optional. Pure pyblock will always be available

Re: PyBlock (alpha)

Posted: Sun Nov 18, 2018 2:22 pm
by chrisdec
kingarthur wrote:
Sun Nov 18, 2018 1:43 pm
chrisdec wrote:
Sun Nov 18, 2018 1:39 pm
can i still play pyblock whitout bobs and stuff ?
i want a very pure pyblock
Yes. Anything not pymods will be optional. Pure pyblock will always be available
okay thanks ive restarted yet again

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 6:22 am
by chrisdec
this is what ive rebuild sofar
Image
i don't have steel researched yet
a sugestion
maybe add a couple py gasvent's in the beginning and a siol extractor (takes long before you can craft one)

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 6:32 am
by kingarthur
chrisdec wrote:
Sun Nov 25, 2018 6:22 am
this is what ive rebuild sofar
Image
i don't have steel researched yet
a sugestion
maybe add a couple py gasvent's in the beginning and a siol extractor (takes long before you can craft one)
interesting. how long did all that take you to build.

on the the pygasvent issue ive already added 2 for v0.0.5. should make the start a bit smoother. ive updated the the amount of copper in the starting inventory. that should make it easier to get a soil extractor made.

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 6:52 am
by foodfactorio
sounds interesting :)

"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock" :D

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 7:45 am
by kingarthur
foodfactorio wrote:
Sun Nov 25, 2018 6:52 am
sounds interesting :)

"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock" :D
That joke is almost as bad as your kung fu young grasshopper
/s. Is joke

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 8:17 am
by chrisdec
kingarthur wrote:
Sun Nov 25, 2018 6:32 am
chrisdec wrote:
Sun Nov 25, 2018 6:22 am
this is what ive rebuild sofar
Image
i don't have steel researched yet
a sugestion
maybe add a couple py gasvent's in the beginning and a siol extractor (takes long before you can craft one)
interesting. how long did all that take you to build.

on the the pygasvent issue ive already added 2 for v0.0.5. should make the start a bit smoother. ive updated the the amount of copper in the starting inventory. that should make it easier to get a soil extractor made.
in the past week's every day 1 hour and in the weekend even more
i can't say exactly how many hour's ive put in to this building
the beginning was easy i have used your setup and break it all up to build this

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 8:21 am
by kingarthur
chrisdec wrote:
Sun Nov 25, 2018 8:17 am
i can't say exactly how many hour's ive put in to this building
the beginning was easy i have used your setup and break it all up to build this
It does say at the top of the load/save screen the play time.

It's looking good so far. Right now I'm just using creative mod bots to make a giant mess as I build all the recipes so spaghetti everywhere

Re: PyBlock (alpha)

Posted: Sun Nov 25, 2018 10:05 am
by chrisdec
kingarthur wrote:
Sun Nov 25, 2018 8:21 am
chrisdec wrote:
Sun Nov 25, 2018 8:17 am
i can't say exactly how many hour's ive put in to this building
the beginning was easy i have used your setup and break it all up to build this
It does say at the top of the load/save screen the play time.

It's looking good so far. Right now I'm just using creative mod bots to make a giant mess as I build all the recipes so spaghetti everywhere
i'm using creative mode aswell butt only when needed
and a lot off other mods ;)

Re: PyBlock (alpha)

Posted: Mon Nov 26, 2018 12:30 pm
by Mella
Amazing
All can be good but how to get phsophate and rare earth bolids? :?: Serious :?
Okey some phosphate blocks can be getted from collagen but i'll need tons of skin and where to use tons of blood? To produce fertilizer i'll need many bones and there'll be will be enough with head of blood, what about neylon - my consumption of nylon will grow over time but at the beginning of my way I'll be able to consume it a little and drain the blood into the sinkhole isn't very desirable
Rare earth resources - i can get it from stones when getting tar there is scanty drops that I then really need

Re: PyBlock (alpha)

Posted: Mon Nov 26, 2018 12:39 pm
by kingarthur
Mella wrote:
Mon Nov 26, 2018 12:30 pm
Amazing
All can be good but how to get phsophate and rare earth bolids? :?: Serious :?
Okey some phosphate blocks can be getted from collagen but i'll need tons of skin and where to use tons of blood? To produce fertilizer i'll need many bones and there'll be will be enough with head of blood, what about neylon - my consumption of nylon will grow over time but at the beginning of my way I'll be able to consume it a little and drain the blood into the sinkhole isn't very desirable
Rare earth resources - i can get it from stones when getting tar there is scanty drops that I then really need
Rare earth mud can be gotten from stone and water in a ddc. With the rest of that I'm still looking to that stuff. Right now I'm in the middle of setting up blue science and those are all things I've started running into and will be tweaking soon.

I'll also be tweaking things so out side the starting area the different mines will rarely pop up in chunks.

Re: PyBlock (alpha)

Posted: Thu Nov 29, 2018 4:57 pm
by chrisdec
hey kingarthur,
how do i get raw borax if its still locked in the technolic excavation menu?

Image

and i cant place a borax mine

Image

please help

Re: PyBlock (alpha)

Posted: Thu Nov 29, 2018 7:33 pm
by kingarthur
chrisdec wrote:
Thu Nov 29, 2018 4:57 pm
hey kingarthur,
how do i get raw borax if its still locked in the technolic excavation menu?

Image

and i cant place a borax mine

Image

please help
Same way u get iron and copper. Should have been unlocked with coal processing 1 or 2