PyBlock (alpha)

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chrisdec
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Re: PyBlock (alpha)

Post by chrisdec » Fri Nov 30, 2018 3:25 am

so with a tower quencher?

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur » Fri Nov 30, 2018 3:29 am

chrisdec wrote:
Fri Nov 30, 2018 3:25 am
so with a tower quencher?
Yes

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Re: PyBlock (alpha)

Post by IpsumEstPan » Sun Dec 09, 2018 2:35 am

estimate on new pyblock with PYRO?

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Re: PyBlock (alpha)

Post by kingarthur » Sun Dec 09, 2018 3:13 am

IpsumEstPan wrote:
Sun Dec 09, 2018 2:35 am
estimate on new pyblock with PYRO?
Wasn't expecting them to drop it today so 24-48 hrs assuming no major problems pop up

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Re: PyBlock (alpha)

Post by IpsumEstPan » Sun Dec 09, 2018 5:38 am

sounds great, bro. You da man.

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Re: PyBlock (alpha)

Post by gathe » Sun Dec 09, 2018 3:06 pm

Bonjour
le PyBlock (Alpha) ne fonctionne pas avec PYRO plantage après 40 % de téléchargement, manque ball mill et autre " machine" avec la mise à jour

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Re: PyBlock (alpha)

Post by kingarthur » Sun Dec 09, 2018 3:42 pm

gathe wrote:
Sun Dec 09, 2018 3:06 pm
Bonjour
le PyBlock (Alpha) ne fonctionne pas avec PYRO plantage après 40 % de téléchargement, manque ball mill et autre " machine" avec la mise à jour
Have not yet had a chance to update pyblock for pyro yet

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Re: PyBlock (alpha)

Post by kingarthur » Sat Jan 12, 2019 8:37 am

well its been a while but its not dead. got something coming soon
pyblockrocks.png
thats a lot of rocks
pyblockrocks.png (2.57 MiB) Viewed 915 times

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pyanodon
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Re: PyBlock (alpha)

Post by pyanodon » Tue Jan 15, 2019 12:30 pm

haha islands of resources.
pY Coal processing mod
Discord: Pyanodon #5791

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Re: PyBlock (alpha)

Post by romtos » Thu Jan 17, 2019 11:42 am

Want to start a run with PyMods. Looking forward to the PyRO update. :)

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Re: PyBlock (alpha)

Post by kingarthur » Thu Jan 17, 2019 12:11 pm

romtos wrote:
Thu Jan 17, 2019 11:42 am
Want to start a run with PyMods. Looking forward to the PyRO update. :)
Few more days.

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Re: PyBlock (alpha)

Post by foodfactorio » Fri Jan 18, 2019 3:02 am

kingarthur wrote:
Sun Nov 25, 2018 7:45 am
foodfactorio wrote:
Sun Nov 25, 2018 6:52 am
sounds interesting :)

"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock" :D
That joke is almost as bad as your kung fu young grasshopper
/s. Is joke
hehe its all good :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: PyBlock (alpha)

Post by kingarthur » Sun Jan 20, 2019 5:20 pm

Alright. damn its finally done. ive got the update to pyblock for pyro uploaded to the mod portal.

200%recommend starting a new game with this update due to the significant changes made by pyro

given that pyro changes a lot ive done some big changes to the start. no more pocket full of machines. you start with a pocket full of rocks, dirt, a pickaxe, a personal remote fishing device, and some bits of a crashed ship. from that stuff you need to mine/craft everything you need to get started.

it should be relatively straight forward to get started but ill be updating the op with how to get started guide later after i get some sleep today as I've been at work for 19+hrs due to my car stuck in the snow

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Re: PyBlock (alpha)

Post by zizzleswomp » Sun Jan 20, 2019 8:21 pm

I'm excited to really dig in with this. I'm glad you cut back on the number of spawned resource islands. I think a few are fine both for a little variety and to experience some of the benefits of later technology.

I noticed a (minor) exploit with it so far: you can make a wrought-iron pipe, place and then deconstruct it, and you get back a normal pipe, which is normally 5x as expensive.

Also, the leftover scrap iron or scrap copper from the shipwrecks that aren't enough to smelt - will there be more sources of these kinds of scrap later in the game or are those extras completely useless?

Thanks for all your hard work on this! Super pumped about it.

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Re: PyBlock (alpha)

Post by kingarthur » Sun Jan 20, 2019 9:03 pm

zizzleswomp wrote:
Sun Jan 20, 2019 8:21 pm
I'm excited to really dig in with this. I'm glad you cut back on the number of spawned resource islands. I think a few are fine both for a little variety and to experience some of the benefits of later technology.

I noticed a (minor) exploit with it so far: you can make a wrought-iron pipe, place and then deconstruct it, and you get back a normal pipe, which is normally 5x as expensive.

Also, the leftover scrap iron or scrap copper from the shipwrecks that aren't enough to smelt - will there be more sources of these kinds of scrap later in the game or are those extras completely useless?

Thanks for all your hard work on this! Super pumped about it.
The pic with the rock was just a test to make sure the was spawning correctly before I made them super rare. Hard to check it works if you cant find them.

I'll fix the pipe. I just totally forgot to swap the pickup result.

Right now they are pretty much useless. I extend to add more stuff with them. Probably other ship parts scattered farther out. Really at this point I want to do more with it with scrap from more metals 2 but haven't yet decided what.

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Re: PyBlock (alpha)

Post by romtos » Mon Jan 21, 2019 7:34 am

Awesome! :D Dabbled with it yesterday. Managed to set up a basic setup. It's fairly straightforward.

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Re: PyBlock (alpha)

Post by zizzleswomp » Mon Jan 21, 2019 9:34 am

Ran into a deadlock with latest py mods. To get science pack 1, you need glass, which comes from quartz ore. There is a recipe to create quartz ore from sand, but it seems to be only craftable in an Automated Screener building. That building requires steel to build, which can't be unlocked without science pack 1.

Perhaps this was introduced with recent changes in the py mods?

Py mod versions I have:
PyCP 1.0.13
PyFE 1.1.1
PyHT 1.0.12
PyIndustry 1.0.13
PyRO 1.1.6

PyBlock listed requirements:
PyCP >= 0.3.7
PyFE >= 0.1.3
PyHT >= 1.0.0
PyIndustry >= 1.0.10
PyRO >= 1.1.2

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Re: PyBlock (alpha)

Post by gathe » Mon Jan 21, 2019 2:56 pm

hello and thank you for the update, if we could after research increase the covered area by tripling or quadrupling the surface, to accelerate the game

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Re: PyBlock (alpha)

Post by kingarthur » Mon Jan 21, 2019 6:46 pm

gathe wrote:
Mon Jan 21, 2019 2:56 pm
hello and thank you for the update, if we could after research increase the covered area by tripling or quadrupling the surface, to accelerate the game
im not sure what your asking for

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Re: PyBlock (alpha)

Post by kingarthur » Mon Jan 21, 2019 6:48 pm

new update. fixes the deadlock caused by steel plate not be unlocked at game start. fixed bug with wrought iron pipe giving regular iron pipe when picked up.

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