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Looking for players when raw ores are finished

Posted: Thu Aug 16, 2018 2:18 pm
by cpy
Any brave souls for PURIST pyanodon modpack playthrought after ores are finished?
No bobs no angels, pure hard pyanodon. Also im open to few bob mods if they are really necessary can be discussed. But from what i saw bob makes stuff bit easier.

EU time zones recommended! (because of lag and time difference)

Possible mods to add to the mix:

Asphalt Roads
Armageddon (nice little disasters)
Wear and Tear
Scorched earth

and obvious few QOL mods that everyone uses anyway.

I tried with zombies mod but it was too damn hard. :)

Re: Looking for players when raw ores are finished

Posted: Sun Aug 19, 2018 12:43 am
by pyanodon
i recommend some loader mod too.

Re: Looking for players when raw ores are finished

Posted: Tue Aug 21, 2018 6:26 pm
by immortal_sniper1
@cpy
i will add pyro to my base its train based so it will be easy to add
also atm i have no ore processing i live off the 1m fe and 2m i stockpiled
i am 60% in to circuit2

Re: Looking for players when raw ores are finished

Posted: Wed Aug 22, 2018 5:47 am
by cpy
What is pyro mod?

Re: Looking for players when raw ores are finished

Posted: Sun Aug 26, 2018 4:29 pm
by immortal_sniper1
cpy wrote:What is pyro mod?
pyro= py raw ores

Re: Looking for players when raw ores are finished

Posted: Mon Sep 17, 2018 6:20 pm
by IpsumEstPan
I`d play!

However, I live in Brazil, so I don`t know about lag. I could play perhaps 3 hours a day. I am used to PY and bobs but I always use them with angels, so i`ll probably have to learn a bit before.

Re: Looking for players when raw ores are finished

Posted: Tue Sep 18, 2018 4:05 pm
by immortal_sniper1
IpsumEstPan wrote:
Mon Sep 17, 2018 6:20 pm
I`d play!

However, I live in Brazil, so I don`t know about lag. I could play perhaps 3 hours a day. I am used to PY and bobs but I always use them with angels, so i`ll probably have to learn a bit before.
maybe all of us should take a look at allpy mods in creative to see what change
and maybe make a list of changes
well i am gona include pyro to may game after i make some bp in creative for cu fe and chrome
and maybe sabe up some science and circuits since they may break if i add it strait away

Re: Looking for players when raw ores are finished

Posted: Sun Nov 11, 2018 11:35 pm
by immortal_sniper1
hi
atm i started a small bootstrap map that i plan to bring up to science2
then i will ad pyro i also plann to use black market to smuggle mawogae & py-bots out and bring in modules-3 & beacons

Re: Looking for players when raw ores are finished

Posted: Tue Nov 20, 2018 12:17 pm
by immortal_sniper1
made bootstrap did science 2 minimum scouting and a few k rail produced its ready to receive pyro
anyone want to help build it after pyro is out?

Re: Looking for players when raw ores are finished

Posted: Sat Dec 08, 2018 8:49 pm
by IpsumEstPan
Hey, is this happening or what?